Blue Moon

Last December had two full moons. Popularly, a second full moon in a single month is called a blue moon, even if that is not the correct definition (check here for more details). This moon rose on December 31st and set on January 1st. It was a full moon that connected two years. Or should I say, it connected two decades? I find it strangely symbolic that the last day of the year and decade just happened to be a full moon day… It was surreal going out to see the fireworks and having the huge light in the sky illuminating everything.

Somewhat obscure gaming reference FTW!

I will not treat the turn of the decade as time to contemplate change, look back or act as if starting today the world’s going to be different in some sort of way. It is still too early for us to even be able to say what the decade we just left behind us will be remembered for, let alone compare it with the fresh new one that’s just a signle day old. I will thus spare with the retrospective craze about how the past decade changed our lives. All I have to say on that is that every change made during this decade was sort of transitional… We ain’t seen nothing yet (sic).

My refusal to look back in sets of tens does not mean that I do not want to see what last year brought, however. It was certainly a full and interesting year for me. I’d like to take you to a sort of new year’s resolution I wrote last year, “More and Less of 2009”. This year’s “More and Less” will consist of all that I did not manage to do during 2009. I’ll give it a go:

More movies, more games, more languages, more activities, more biking, more photography, more people, more travelling, more new experiences, more love, more animals, more beauty, more cooking, more reading, more knowledge, more stars, more planets, more cleaning, more housekeeping, more real working, more specialisation, more subtitles, more cubimension, more music, more peace, more awareness, more spirituality, more science, more history, more dreams, more thoughts, more tea, more vegetables, more cake, more e-mails, more writing, more art, more friendliness, more phone calls, more letters, more enjoying the moment in the right way.

Less procrastinating, less shyness, less lazyness, less internet idleness, less msn, less stupid spending, less sleeping till the afternoon, less caffeine, less absent-mindedness.

These are my personal wishes for 2009.

Alex: You forgot more sex. And more anime. You forgot less facebook too. Less flies too! Yiek!Enloying the moment in a right way eh?..Dunno if you wishing this to yourself ooor you’re trying to tell me something… :P

More movies: I guess this is kind of a pass. I’m doing the whole kinimatografiki thing together with Garret, I’ve watched my fair share of movies in the past year… There’s definitely a lot more in my”want to see” list on Flixster, but is there anything out there really for which this can’t be said? I mean… not on my “want to see” list on Flixster, generally speaking…

Honourable mentions: Kubrick Month, District 9, Dogtooth, Some Like It Hot, The Shawshank Redemption, Inglourious Basterds

More games: Hmmm… my overall “games played” meter in 2009 is fairly similar to, if not lower than 2008’s. I did sign up for Game 2.0, which is good, but I feel that I haven’t played enough games that I’ve been aching to play. I’m up to the neck in music games, if that’s any development. I even  got more of an acquired taste in strategies!

Honourable mentions: Banjo-Kazooie: Nuts&Bolts, Victoria, The Longest Journey, Modern Warfare 2, Peggle Nights, Luxor, StarCraft

More languages: My go at learning Japanese crashed and burned and I’ve made little progress with German…next question!! :/

More activities: That’s a check in many different ways.Theatriki, Kinimatografiki, Fotografiki, being out a lot, I have the distinct impression I’ve been pretty active, thank you!

More biking: um… R.I.P.

More photography: That’s a check as well! Just have a look at my Flickr for the results! :}

More people: Yes, met many new people this year but got to know few. This one’s up in the air as is always has and always will be I guess.

More travelling: Turkey, Peloponnese, Kerkyra, Rodos… Good, but I don’t think it can compare to 2008 in any way, many plans died out or haven’t been realised yet. But there’s much hope for 2010, I’ll tell you that.

More new experiences: Always on the lookout! Many experiences I shall cherish forever.

More love: That’s a tough one. I’ll say check, even though I’m not sure if everything I have in mind is aspects of love or something else entirely.

More animals: Does the army of cats on the watch outside my apartment count? 😛

More beauty: Just like new experiences, always looking for more!

More cooking: FAIL UNLIMITED! 🙁

More reading: Hmmm… I give this one a hearty check. In the past 12 months I read many books that I’ll remember for years to come. Coming in contact with Saramago, Gaarder and Mazower are no small matters.

More knowledge: Yes! I I owe this largely to Despina Catapoti for being the best prof ever and leading me to planes of gnosis I always wanted to visit but I wasn’t aware of. Cultural studies, postmodernism, philosophy were all redefined in my head.  I feel like my mind has opened even more.

More stars: I don’t have a telescope… yet… but it’s been a fine astronomical year with many a starry sky and gazing alone or in good company.

More planets: If this is astrology (I don’t remember), I’m now feeling a bit mixed on the issue.

More cleaning/housekeeping: This has reached an all time low… For shame.

More real working: I made my first real money in 2009, which is great. Game 2.0 or my EAA Museum and other uni projects also count and I stand proud!

More specialisation: …hm… nah.

More subtitles: Yes indeed, I did some and I was paid for it. Moar plz.

More cubimension: Another healthy check and it’s getting better!

More music: Not many new bands came into my attention this year, but I’ve been listening to music, yay! 😛 Buying The Incident in Special Edition is something I’m not sure I regret yet.

More peace: No, I wasn’t in peace for much of last year. Good or bad? I cannot tell.

More awareness: Not very successsful, many a time did I let my wandering thoughts cloud my perception of the present. Not a good thing.

More spirituality: I’ve been trying to delve into the secrets of eastern philosophy… Tao and Physics is an excellent book on the subject, but Tao is so deep and mistifying I’m confused and left in awe at the same time. Somewhat healthy.

More science: Web Science Conference?! Hehe, well I’ve been reading some pop science books, if that counts…

More history: Yes yes! Playing Victoria, reading Mazower and looking into alternate histories, listening to Despina talk…

More dreams: After “Counting Sheep”, my take on sleep was briefly something completely different and new. Now I’ve somewhat subconsciously returned to my bad old take of “sleep cuts away from your waking time”… I must make it a point to follow some online lucid dreaming classes.

More thoughts: I’ve been thinking…

More tea: I got this huge bag of tea from Ayvalik (which cops mistook for half a kilo of weed…) and I still haven’t made any of it. Maybe I’m still recovering from the tea overload in Turkey. Or maybe my boiler is kaput. No wait, it is.

More vegetables: uh, I don’t think I’ve been eating any more or any less… I shoud make a habit of making salads a la mama though, they’re downright awesome.

More cake: fail. Or is it?

More e-mails: And all to the same handful of special someones as last year. Pah, no good. 😛

More writing: Judging from my surge of cubimension interest, that’s a positive.

More art: I’ve done my part. That collage for Alex and a lot of digital art tidbits… I know I can do better though.

More friendliness: I think I might be going well with this. Might.

More phone calls: and to whom, I wonder… But you know that I dislike phones!

More letters: I don’t think I wrote a signle one.

More enjoying the moment in the right way: I… think I got that one. Or maybe not. Or maybe both. Or maybe it’s too hard to tell as a rule. Or maybe I’m still trying to do it.

Less procrastinating: No one ever entirely gets away from this one… But it is the goal.

Less shyness: I’ve seen myself be very shy and very not shy. Soooo…

Less lazyness: I think I’m less lazy than usual. Yes.

Less internet idleness: Working on that one but I think I’ve made some progress.

Less MSN: Considerably.

Less stupid spending: …yes, but I still turn out with less money than I calculated. Maybe the definition of stupid has simply jumped around.

Less sleeping till the afternoon: …to which I’ll add: less going to sleep after dawn!

Less caffeine: HAH! Good one!

Less absent-mindedness: Hmmm. Yes.

More sex: Quantity-wise or quality-wise? It makes all the difference in the world.

Less Facebook: I managed to deactivate it. TOTAL SUCCESS!

More anime: Yeah, I’ve seen a lot of One Piece. But where’s my Cowboy Bebop?

Less flies: Less flies, I agree. And less cockroaches please!

~~


Is it really Christmas?

fuck christmas

So here I am, sitting in my room at my place in Nea Smyrni, stealing someone’s WiFi (together with 6 other people… Logging in to routers with default WEP settings and changing the keys is soo tempting… but I am not that evil), blogging when I should be working on my projects. I’ve been here for a few days already and I’m not feeling like it is Christmas at all. I look at all the constructed, fake festivities around me and I am feeling nothing but disgust for this joke of a festival centered around “love”. Just sneaking a peak at all the advertisements targeted at children, the true targets of this consumeristic parody, is borderline depressing. It’s no wonder we all have a sort of nostalgic aftertaste of Christmas which really stems from our childhood, when it all seemed so magical, so true, so happy… Is it the presents, the holidays, the sweets, the music? Maybe it is the sheer fakeness of it all, the same thing that draws children to Disneyland, that manages to enchant them so. What can indeed be said about the “holiday season”, a cultural curiosity which is one of the best examples of globalization today? I feel that if I let myself loose I’m going to fill pages upon pages of ranting about something that everybody knows is true yet decides to turn a blind eye to, preferring to drown their sorrows in ethical and guiltless super-consuming.

The fact, then, that I’m not feeling as if it’s Christmas is probably a good sign.

Maybe it is because so much has happened in my life in so little time. Maybe it’s because I have been consciously looking away from the very strong build-up that typically leads to an all-encompassing “Christmas spirit”. Maybe it is because I’ve grown mature enough to be able to appreciate being close to my loved ones and having some free time without associating the holidays with consumption, fake feelings of love for the world and this hideous “spirit”. It may be all, it may be none, it may be just one of these things, but whatever the reason, I am happy that I can see past the worryingly ultra-happy social appearances…

OK, Christmas flaming over. :] I started writing this post wanting to share what I’ve been doing the past few days and how I’m going to spend my holidays. Interesting much? It’s the fatal compulsion of blogging…


University Projects

One of the slighter reasons I’m not feeling too Christmas-y and/or relaxed is that I have a serious amount of work to get done for university. Four projects. It was going to be five originally but I decided to drop the project for Virtual Worlds and Digital Animation — my well of inspiration was looking a bit too dry for me to realise my relatively ambitious plans.

1. PHP. My project for WWW Technologies is to build a complete computer hardware online shop. That is much harder to do than it sounds, at least for someone who has little to no knowledge of dynamic website developing. This project is supposedly for two people but Garret doesn’t look like he might be a lot of help; he still needs to get his HTML sorted out. Anyway, it’s online tutorial and lab note time!

2. Cultural Representation. I chose to represent my top 5 favourite cities in the world for this one. I will have to make the workflow chart for an interactive application. I won’t fully develop it, but just designing a workable and attractive User Interface, as well as making it have the distinct Cubi style will take some full hours.

3 & 4. These are secret projects… ^^D

I promise impressive things… It’s not that I’m too bored to write about them or anything like that, no! It’s because I want to surprise everyone!


Flickr, Facebook and Online Identities

It’s been a a few weeks now that I deactivated my Facebook account. After a point, it felt downright hypocritic posting bad stuff about it but having a perfectly healthy account. Nevermind the less than impressive number of pictures I had on it.

Tell you what, I haven’t missed it a bit. A lot of people seem to find it strange that I’ve done so and have tried to persuade me to re-activate it. They say: “We miss you!”, just like Facebook said they would (and I thought it was being ridiculous…) To them, all I have to say is this. Sorry, but I will indulge in pathetic spying and “maintaining expired relationships” no longer!

Some other people, mostly from the Theatre and Photography groups, have told me that I should re-activate my FB so that I can upload photographs for all to see. I have a different reply for them: Flickr! Maybe you’ve noticed, maybe you haven’t, but I’m uploading more and more of my photographs there. It’s a very good image site, well-made, professional, respectful to the applying web laws as far as content protection goes. That is where you can head for my full lowdown of pictures! Look at that: it’s even got integrated support for WordPress (the sidebar pics are from my Flickr photostream, also have a look at my previous post). What else can one possibly ask for?!

To sum up:
Facebook sucks,
Flickr rules,
if you want to see my pics,
you surely oughta choose!


Windows 7 for free! Legally! How?

Casually browsing the web, a few days ago I stumbled upon MSDN Academic Alliance through my.aegean. What’s this, you say? It is a Microsoft service that allows students to download some of their software for free, all in the name of academia. Amazing eh? I was excited to discover that the University of the Aegean is eligible for this service. Why hasn’t anybody, ever, told us anything about it?

I really did download Windows 7 Professional, as well as a valid license key, for free, just by putting in my CT user name and pass. I burnt it on a DVD and now it’s waiting for me to tidy up my laptop HDDs before I format. This might take a while actually… heh.

Check it our for yourself!


Three Sequels and a Classic.

My gaming activity in the past few weeks has centered around four games: Modern Warfare 2, Banjo-Tooie, Half-Life 2 and StarCraft. Let me tell you a few things about these games.

Modern Warfare 2 is a great game in multiplayer, haven’t touched SP yet, as “controversial” as it may be. Enough said, I believe.

banjo-tooie christmas

Banjo-Tooie. Oh, Banjo-Tooie. I am very aware that about 2 years ago I placed it #20 in my 20 Favourite N64 games. I did not remember it very well back then, having only played it once before, when I was only 11. Not long ago I downloaded it from XBLA and decided to give it another spin, especially when I had so much fun downloading, replaying and 100%ing Banjo-Kazooie this time last year from the same service.

Tooie must be one of  the deepest, most innovative platformers in the history of the genre, not to mention one of the most expanding sequels ever. The level architecture is brilliant, how each world connects with a few others is something that hasn’t been used in other games since, even though it was such a good idea. The game is truly massive — getting 100% might take me 20+ hours when Banjo-Kazooie took me around 6. It’s definitely because I remember Kazooie almost perfectly even from my early years while now with Tooie it’s like playing it for the first time… Yes, the game is massive. TOO massive and time-consuming at times, when the original was a lot tighter and pure. I just have to comment on some of the humour displayed in Tooie; there are a lot more sexual references than in the original, and that can only be a good thing.

It doesn’t feel like I’m replaying it so it all feels fresh. If remade it could easily stand next to contemporary platformers and surpass them in many ways. Still, even if I have redeemed it a bit, the original still stands proud of its proximity to platforming perfection even when it obviously offers less, is shorter, much easier and has a fraction of the content of its sequel. I guess that is what separates a very good game from a classic. And talking about classics…

StarCraft. Yes, Blizzard’s other franchise that is about to see its full revival in a few months (and then we’re going to talk about sequels, period. Any new IPs please? :P) Even though I’m a strategy game fan, I’ve never shown great interest for Blizzard games. I’ve tried to like the WarCraft universe but I find it bores me. I still cannot exactly say why I like StarCraft and even worse, explain the on-and-off relationship I’ve had with it for years. Now, this Christmas, I’ve decided  to follow its story and see why it’s a game celebrated like few. So far I’m loving it! Haven’t had this much fun with a Single Player RTS campaign in years.

Want another game I’ve had an on-and-off relationship with for even longer? That’s none other than Half-Life 2 for you. I downloaded and tried it when it was released more than 5 years ago and was blown away by its atmosphere. For some weird reason I lost interest somewhere along the way. I tried to pick it up three times since, once after I bought the Orange Box, another time sometime last Autumn and another shortly thereafter… again and again, I kept losing interest a bit further along the road. My last save was two hours or so before the end of the game, in the City 17 streetfights. I had reached this point last time I’d felt like playing, that is last February. The morning before I left Mytilini and after a good dose of  caffeine, I finally took the bold step, closing a 5-year circle: I finished Half-Life 2.


I had been thinking that the game would have a tedious ending. How wrong I was. Getting rid of the Striders, climbing up the Citadel and then… *spoilers* was just so EPIC! Not only wasn’t it tedious, it was awe-inspiring. The rest of the game was like this, what in the name of Valve made me think the end would disappoint? Silly Cubi… Now, if only I could get Episode I to run on this laptop. Oh, don’t we wish…


That’s it for now! I have more things to share but they’re still being digested. Hey, there’s still lots of happenings left for the rest of the holidays anyway, they’ve only just begun! Soon it’s going to be the turn of the decade as well. Now that’s going to be awesome

Uncommon Ways: A Subjective Look At Rare’s Ventures On The Xbox 360

I got myself an Xbox 360 last Christmas. It was purely coincidential (or was it?) that I found the premium edition along with Perfect Dark Zero and NFS: Carbon for only 120 euros new. If it wasn’t for that super bargain I may not had been writing these lines about one of my most liked developers: Rare.

Up till then, I had been chiefly a Nintendo gamer; as such I had played and loved most Rare games after Donkey Kong Country, even the more obscure ones like Jet Force Gemini or Blast Corps. Classics like Banjo-Kazooie, Donkey Kong Country 3 and GoldenEye all enjoy the view from the top of my favourite game list. Obviously, I was full of anticipation when the GameCube was just getting released, sure that Rare’s slew of great games would continue on Nintendo’s latest console. The announcement of Microsoft buying and Nintendo selling hit me hard. I knew I wouldn’t be playing Perfect Dark Zero or Donkey Kong Racing any time soon, if at all.

Things didn’t change much during last gen since Rare wasn’t all that active during that period. I didn’t even try Star Fox Adventures (though I’d like to try it now)… Games Rare designed for the original Xbox seemed heretical to my preteen eyes, as anything they made could only be associated with Nintendo in my book.

When I got that Xbox 360 with Perfect Dark Zero, again I didn’t expect much from the game. I remembered hearing a lot of criticism during X360’s launch… How the game had little to do with the original and how Rare had dropped the ball for its first major release since the buyout. Sceptical, I tried it for a few hours and indeed, the game was a total disappointment. I couldn’t understand how they could mess it up so much. But the worst had still to come.

Let’s have a look at Kameo: a new IP in Rare’s arsenal, Kameo was first shown along with Donkey Kong Racing as the games they were working on for GameCube’s launch window. When within that same window fell the company’s trade of hands Kameo was moved to Xbox and Donkey Kong Racing was, of course, cancelled. The former reappeared after a second delay as a launch title for Microsoft’s new console hand-in-hand with Perfect Dark Zero, heralding Rare’s supposed revival. Supposed… A friend of mine got me the game for Christmas shortly after I got the Xbox so I had the chance to play it only shortly after the mess that was Perfect Dark. What can I say about this game?

It wasn’t a TOTAL disaster. For instance, the graphics and sound production were of high quality all around, nicely showing off 360’s initial capabilities. The gameplay was fine too: transforming into different creatures and killing stuff with combos? Sounds great! And it did play decently. But as I progressed, more and more did I feel like something was wrong. Every time Kameo uttered so much as a word my face transformed into a mask of disgust, every time I had to play the SAME boss to gain a new Elemental Warrior I slowly shook my head, every time I flip-kicked a boulder using Kameo I’d wonder why it wouldn’t budge when just running into it would make it roll around as if it was a giant titanium ball filled with helium. Yes, every time I played the game I’d find more and more cringe-worthy characteristics: the story (ouch!), the characters (yuck!), the presentation (ewww!), how Kameo’s horse would be too scared to go anywhere near buildings but it’d run head first into huge crowds of identically modelled and animated trolls (what?? trolls are like orcs now?), how the game tried to be fantastically epic but failed so miserably it hurt. OK, as I said the gameplay was fun and enjoyable but picture this: it took me over 2 months of on and off play to get to the last boss of this weekend-filler game and I still haven’t defeated him. Even the respective (high scoring) achievement wasn’t enough of an incentive… To sum up, Kameo played kinda like a Rare game, that is unrivaled when it comes to fun and fulfilling gameplay, but it fell flat on its face concerning the other aspect that make Rare games great: the personality, the humour, the flair and vibrance that make them unique. Kameo felt like it was just trying to be all of these, trying to mimic something long lost… As if it was another company that made the game. Thankfully (?), there was something that reminded me who made this piece of perfumed crap: there’s a hidden radio somewhere within it that plays the Banjo theme remixed in metal! Oh joy! An island of hope in this sea of mediocrity…

That track proved to be much more than what met my eye at first. I liked it so much I looked all over the net to download (still haven’t found it). Meanwhile, I did some research and discovered that it was none other than Grant Kirkhope himself, composer of Banjo-Kazooie music (among many other Rare classics, not least GoldenEye and Perfect Dark) who was behind this remix, a heavy rocker himself. I found his profile on MySpace and asked him about his projects himself, while commenting on his work (add him guys and gals, he’s an open and down to earth guy!) Then I found out that he had made the music to Viva Piñata. Something clicked. Add to that I’d heard good words about it, and next thing I knew was that it had come to my posession for a mere €30.

It didn’t take me more than an hour to realise just why everybody was so hooked with the game: I was hooked myself! Several tens of hours later, more than a LVL50 of mad gardening skillz, 5 gardens filled with little, colourful and oh so childish piñatas and an intense addiction with the game that has thankfully relaxed recently — how else was I going to touch Lost Odyssey? — I can say with certainty that Rare has neither lost their talent nor their soul (although Microsoft may state otherwise). In fact, all the crappy games may have been an unfortunate break for the rest of the great games to come. Viva Piñata was the first game of theirs that I really enjoyed after almost 8 years and that’s 8 decades when it comes to the entertainment industry. Brilliant music, just as expected from Mr. Kirkhope, beautiful graphics and wacky artstyle, addictive-as-crack gameplay and more of our beloved Rare flair with just enough Microsoft casual undertones and direction to make it bearable and suitable for the kids but not without the innuendos that only we “adults” would understand. Definitely not without its flaws — why do I have to whack the entire garden every freaking time, and I’m-fine-thank-you-Miss-Costalot-yes-yes-bright-eyed-bushy-tailed-GET-ON-WITH-IT! AND STOP PUSHING THAT DAMN SLOT MACHINE LIKE A RETARD ALL THE TIME! Eat my melting chocolate coins. — and annoying moments, thankfully they’re not enought to deeply spoil the otherwise satisfying gameplay.

So details for the new Banjo were announced just a few days ago, with Grant Kirkhope perfecting that early metal remix that had appeared in Kameo. Most fans of the old games don’t like the direction of Nuts & Bolts and have erupted into riots about how Rare sucks now and how they’re ruled my M$, how they’re constantly taking wrong decisions and the like. I know that a good chunk of them are still Nintendo devotees like I would have been had I not got my Xbox 360 by the strange twists and turns of luck and may not have had the chance to play some recent Rare games. Viva Piñata is a good indication that the old Twycross chaps haven’t lost it all, even with all the staff changes that they have endured recently and before they became part of Microsoft. I have trust in the new Banjo game’s ambition and scope, how creativity is such a big part of it. I welcome the fact that they’re changing the feel of the series and are taking it to another, more personalised style of platforming. Some things may seem strange at first, like the removal of Kazooie’s moves, but that will only make her bitch and complain about it and how the game would have been better off with them, in-game! The guys know what they’re doing and the crew that is behind this is mostly the same as it was back in 1998, which wasn’t the case with Perfect Dark Zero. I’m now eagerly awaiting what looks like not another great Banjo game, but also another great, groundbreaking Rare game… The kind of groundbreaking and reinventing we had almost forgot they could manage and systematically deliver.

Rare managed within this generation alone to virtually burn its already dying self to ashes with its X360 launch games. Viva Piñata was the little baby phoenix that was born out of the ashes. It’s my belief that with Banjo-Kazooie: Nuts & Bolts and to a lesser extent Viva Piñata 2 they will revive themselves into one of gaming’s great, brilliant phoenixes. And the gamers will be happy once again.

Rareware

10 years since Christmas 1997 – A N64 Tribute (Part 1)

Nintendo 64 Tribute

The Nintendo 64. Released 1996 in NTSC markets and in 1997 in PAL territories, it was Nintendo’s first fully 3-D console. Made as a successor to the super popular and industry-defining SNES, the N64 saw in its 5 years Nintendo’s fall from the top of the home entertainment market. Sony, who created the PlayStation from the ashes of the to-be collaboration with them and Nintendo to make a CD platform for the SNES, used the design of this new platform to create the next new most successful console ever. Sony didn’t only bring in the CD platform to the industry successfully and en masse for the first time, it also hosted numerous reiterations of old franchises that practically reinvented their lines. Games like Final Fantasy VII or Metal Gear Solid were parts of older franchises that once belonged to Nintendo’s “side”. New games like Resident Evil, Pro Evolution Soccer, Crash Bandicoot, Tekken and Gran Turismo quickly geared the PlayStation for hardcore and casual gamers alike, with the latter term practically being invented by Sony’s generation. Nintendo’s decision to build its console around the ’80s philosophy of cartridges paid its tolls; even though N64 games had non-existant loading times and were pretty resistant to wear and tear (both factors compared to Sony’s CDs), not only couldn’t they fit 1/10 of what CDs could fit, they were also much more expensive to produce and, for good or for bad, much more difficult to duplicate, using legal means or otherwise. Yes, the possibility of pirating games and playing copies only really kicked off with the PlayStation and many would argue that this is one of the basic factors for its appeal to the broad audience. Cool games for cheap. What more could a bloke ask for? But I digress. This post has little to do with how the PlayStation changed the face of the games industry.

Way back then, in 1997, I didn’t know and I didn’t particularly care about these things. My mother had bought me my SNES for my 8th birthday, which was when I essentially became a Nintendo gamer. I did own a pseudo-NES on which I had numerous classic games of the NES era, among them Super Mario Bros. and Bubble Bobble, but my pre-SNES gaming history is also irrelevant. By 1997 of course, SNES was as new as PS2 is today alive and kicking. OK, PS2 is still selling better than PS3, but that’s not the point here! I had found myself a console that was dying, with N64 coming right around the corner. Neither me nor my mum knew that at the time, but it wouldn’t take long for me to find out (meanwhile I enjoyed such wonderful games as Yoshi’s Island, Donkey Kong Country 3 or Super Mario All-Stars that were already defining my gaming profile.)

July 1997. By now I’ve caught wind of the existence of N64, but I’ve been too busy playing SNES to really care. Suddenly, one day, I get to play Super Mario 64 in a small toy shop in Eisenstadt, Austria. I stand there, jaw hitting floor. I start playing on the demo stand for hours at a time, and the shopkeepers always shooed me away in words I didn’t understand every time it was time for the shop to close… I urged my mother to let me go to the shop again and again or to any other shop that had the game so I could play, even if I played the wrong way, holding the left handle of the middle one (I didn’t even know there was a Z button). It was just sooo good! I had even made her buy me a strategy guide of it in german and pestered her every time to translate bits and pieces to me… Sorry mum! 😛 There was no way around it: that console and that game had to be mine.

The rest of the summer and autumn went by with me wanting a Nintendo 64, fantasizing about it (you know, going to school and thinking about it and stuff) and really looking forward to Christmas. That’s when mum had told me she’d get it for me… Agonizingly, and with me playing some more SNES games, Christmas 1997 finally was upon us. Christmas Eve to be exact. It was a sunny morning, and I was playing Super Mario World while the other children were out singing the Kalanta. That was the day we’d go and get it (yeah it was much less dramatic than the Nintendo 64 kid scene, no trees, no wrappings or anything. But it was cool in its own way) So we did, from that big shop in Kallithea mum used to refer to as “the warehouse (apothiki)” and which later became Max Stores. That’s where we bought most of my SNES games as well. I got my N64 along with Super Mario 64 and GoldenEye. When I got home that day, I connected the system to our small 14″ Grundig I used to play my SNES on and played for hours. We’d have Christmas with friends, and so all the family friends came and brought their kids as well, and we all gathered round the TV and played… I remember Kostas’ and Alex’s faces, they couldn’t believe I had it! 😀 And the next day, (Christmas Day) another sunny morning, I called my then best friend Kostas (it was another Kostas) and we played together… Well with one controller it was much less “playing together” than “letting Kostas watch me play and maybe handing him the controller for a few turns” but that’s how it goes sometimes! GoldenEye didn’t get much playtime at first cause I couldn’t figure out how to play it… That, of course, soon changed…

Anyway, If I wrote ALL of my experiences with the little machine down it’d make for some tall wall of text, so my intro stops here. Intro, because I’m just getting started! This Christmas 10 full years will have passed since the day that was a landmark for my gamer side. As a tribute to those days and to the N64 which I think is (ok nostalgia really talking here but that’s how it works usually, right?) one of the best consoles ever, I’ll post my Top 20 for it, along with any comments, thoughts or experiences from and about each game. So, let me take you back to the past, back to my childhood days…


20. Pokemon Stadium

PS Box

The year is 2000. Pokemon mania is sweeping the West and every pre-teen boy can’t help but succumb helplessly to the charm of Game Freak’s Pocket Slaves. While Pokemon Blue/Red were released in Europe in late 1999, I first got involved in the huge phenomenon around January of Y2K. The whole thing intrigued me very much, noticing but not really observing the craze that had followed not only the game but also the anime series on TV. It especially hit me when I went to Austria that year. Pokemon was EVERYWHERE!

I quickly made up for any lost time with some vigorous playing on the Game Boy. I played and played Pokemon Blue for hours on my green GB Pocket… I’m somewhat embarrassed to say that Pokemon was my first RPG, and so it was some really fresh material for me. I quickly understood that I shouldn’t only be leveling up my Venusaur leaving my Paras and Pidgeotto at Lv ~20, and deleted my game and started anew once or twice so that I could have a really balanced team and finally get the game mechanics. I was hooked, just like any other 11-year-old at the time. But I wanted more. And I knew that my Nintendo 64 had the key to that.

April 2000. After some months of agonizing wait (I still remember how frantically I looked for the game in all the stores I frequented… Once I even remember getting to the verge of tears after a big disappointment from my local game shop, when they told me that they didn’t know when it would be released), I skipped school and waited for mum to call me from Jumbo and tell me that she had finally got it. Oh BTW, even since then I somewhat organized skipping school with mum, she always was good like that. Or wait… Maybe I was malingering again and she just played along with it, I don’t remember… She wasn’t too strict about that kind of thing and as we can see today no harm came from it. 😛 Anyway, she brought the game home and I was DELIGHTED I can tell you! Popped it in my N64, put my Pokemon Blue in the Transfer Pak so I could use my Pokemon from the Game Boy game in Stadium, and off I went!

Charizard

The game, while it lacked any RPG mode, had some meat. It was certainly cool looking at your hardy monsters in magnificent 3-D, reading the new Pokedex entries Stadium had, playing the Game Boy game on the big screen through the Transfer Pak or even giving the mini-games a go. Lickitung’s Sushi Bar was a good laugh, as well as another one with Electrode in which I don’t remember what you had to do… All these mini-games were multiplayer, and good thing I had some friends that also were into the whole Pokemon thing. OK, I’ll admit it, I was the nerdier one when it came to games… But Stadium’s best feature was none other than multiplayer battling. We used to play with rentals, looking for quick duels of skill in commanding the little bastards. The game really was ideal if you wanted a quick dose of the rush of a Pokemon battle without having to plunge into the depths of the RPG.

While I also bought Pokemon Stadium 2 when it came out and generally liked it and the second generation Pokemon, the first game made a much bigger impact on how we played with our monsters back then. It was the next best thing after the GB games and it surely deserves a spot in my Top 20.


19. Turok: Dinosaur Hunter

Turok Box

Turok, if I recall correctly, was a whim purchause I made with dad. We looked for a present for me and it ended up being Turok. I have no idea when, but it happened!

Turok CapThe hero was an indianesque person that hunted dinosaurs becauuuuse… Again, I have no idea. I didn’t ever get much into the game’s story. The only things I can tell are: the game was hard, it had some cool and biiig guns and some interesting locales, the game was confusing, and its cheats were superb! Unlocking the uber guns and blasting everything away certainly was fun, as was being invincible and flying (I still remember that the cheat code had something to do with “bird”… But that is as far as my memory serves me), and going to every boss stage and wooping ass. Because I ended up only playing the game using cheats because I thought it was much better using some cheat or another than just playing normally, not to mention much less frustrating, I don’t remember it at all well. But messing around with this game was rewarding! Plus, how cool is a game full of dinos? Even if sadly you have to kill them… Looking back, the “normal” game must have been good, at least its structure was hub-based and linear at the same time. Intriguing, no?


18. Banjo-Tooie

BT Boxart

Banjo-Tooie Art

Banjo-Kazooie ranked very high in my top games for a long period of time (still does) and my expectations for the sequel were even higher. B-K’s ending revealed that “Banjo-Tooie” would allow the player to gain access to hidden secrets in the original game by means of using a stop ‘n’ swap kind of system, something to do with cartridge swapping anyway. This in my mind only meant that Banjo-Tooie would have an awful lot to do with the original, and I just couldn’t wait!

Banjo-Tooie was released in Europe in June 2001. When it appeared, I had exams (it was the end of my first year in junior high) so I couldn’t pick it up right away. But when I did, I couldn’t help but be a bit disappointed. I found out that the “stop ‘n’ swap” thingie had been dropped and that only a few connections remained with Banjo-Kazooie, like the appearance of Gobi the camel or other references that should have been dependant on your status in B-K. The real secrets of the original were lost forever (even though lots of hackers are still tearing the cartridge apart to find hidden connections and clues, check out the numerous YouTube videos on this) and were replaced by the same items that the connection would have unlocked but had been hidden quite normally within the game.

Apart from this diasappointment though, Banjo-Tooie was actually pretty good. The worlds were much larger than those of the first game, more transformations, there were connections between levels, the graphics were better, the music was of the same high quality and generally it was a pretty worthy sequel to the first adventure of the bear and bird. Rare also once again showed what a great sense of humour they had throughout this game with their typical style of never ever taking anything too seriously. Unfortunately, unlike the first one, I only played through Banjo-Tooie once and did not even collect all of the jiggies. Thus, my memories of the game are pretty limited. I do remember some special moments, like the T-Rex transformation, Cloud Cuckoo Land and the Jinjo Village. I’d like to play it again some day, if only to make it more vivid in my mind.


17. Pokemon Snap

Pokemon Snap Boxart

Another Pokemon title in the Top 20 (and it’s the last one). This time it has nothing to do with battles or collecting monsters… It’s all about…

PHOTOGRAPHS!

ElectabuzzIn Pokemon Snap you go around on-rail levels like caves, beaches, volcanoes etc and take pictures of Pokemon in their natural habitat. Professor Oak then scores your pictures according to the size of the Pokemon in the picture, its stance, if the Pokemon is using a special move, how interesting or impressive the picture is etc. Interaction with the Pokemon is accomplished through the use of pester balls (throw one at it and see what happens) and apples (which inexplicably all Pokemon like) and a lot of the time a mini-puzzle has to be solved for a Pokemon to forget its camera shyness or even appear at all. Sometimes, Prof. Oak judged pictures on wrong criteria, and a fine, rare and artistic picture could go down the drain… Right? No! The game allowed you to save a fairly lare number of pictures… You could have a very personal Pokemon photo album!

Even if the game becomes predictable after a while because of the linear actions the player has to take to capture the best poses of each Pokemon (which is still not always the case, some Pokemon really allow for creative photographing), it still manages to be addictive and FUN! This game might actually be one of the best-executed spin-offs ever, and I owe that to HAL Labs, who’s behind this… Game Freak wouldn’t be able to pull this off! Anyway, capturing wild Pidgeys flying around in flocks in one picture, a Scyther slashing away or Mew dancing through the air in its bubble surely never felt this good. Sadly, the game only features about 60 out of the (then) 151, but it’s not a big deal since all have their cries straight from the anime and are actually very well modeled. In some cases I think their Snap renditions are better than in Stadium… Anyway, this game is a must for any friend of Pokemon and it’s not hard to understand why I loved it back in October 2000, when I really was a pretty hardcore fan.

TO BE CONTINUED