BURU SURI

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This post’s title is inspired by a skit from Azumanga Daioh which has for some reason stayed with me, even if it’s been more than 10 years since I watched the series in 12th grade – proceeding to draw Sakaki-san on the Eastpak school backpack I used to carry around back then.

I don’t remember who says what, but the characters make fun of the fact that “Bruce Lee” sounds exactly like “Blue Three” in Engrish: both are in fact pronounced buru suri. Just give me a second to google that and have something to back up my words with.

…there.

So, how come? Last week some indomitable urge to rent a movie took over me. Yes, rent one. Legally. Amazing, right? I couldn’t remember how many years it had been since I had last actually gone to the video club, browsed the available titles, having to weigh in rent duration as a factor – to decide if I should rent a newer movie for a single day or a slightly less recent one for three.

In an age of instant gratification and unlimited libraries (Steam, Netflix etc) small limitations such as these can be truly relieving. It’s the same kind of ease of mind you get when you only have one book to read and all the time and energy you would otherwise put into deciding which book to read is converted into actual time for reading!

But, as usual, I’m being overly romantic about anything that does not exist in purely digital form or exclusively on the internet, or which had already existed before I was born: only while typing out the lines above did the numerous instances of the same archetypical memory of arguing about which movie to rent with the same, but different, friends, in the same, but different, video club, come rushing back. So, you might disregard all the nonsense I wrote above, if you wish.

Anyway, what inspired me to go out and watch films legally was that I suddenly realised that I have a Bluray player (my PS4) sitting under my television, but I’d never actually watched a fim in Bluray, something I realise is not entirely unsimilar from declaring in 2011 I’d never watched a DVD. “Why not get with the times”, I thought.

I didn’t go to my neighbourhood movie club, Video Blue, which I must say would have been rather apt, but chose Seven instead. Looking around for a bit, I saw that they had an offer for three movies for three days for only 5€. Their advertising offer worked on me and rent three movies I did.

Without further ado now then, here are my brief opinions on what I watched. If you are to keep something from this post, may it be that media consumption can be more beneficial and memorable if done mindfully and with some kind of artificial limit placed on it.

Ex Machina (2015)

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I’ve been meaning to watch this since Autómata, which dealt with similar themes: true AI has come about; what do?

I’d like to divulge as little as possible about this one. The pacing, the dialogues, the setting, the characters, the music, the feelings, the effects, the acting, the twists… all top-notch, no beats missed whatsoever. I really can’t think of a single thing I didn’t enjoy about it. If you like soft science fiction and a slower film that will give you a lot to think about but even more to feel about, give it a shot.

While you’re at it, watch Arrival, another sci-fi film I watched recently, that one at the cinema, which single-handedly made it very close to the top of my list of all-time favourite science fiction films.

Boyhood (2014)

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Richard Linklater, maker of Waking Life and the Before Sunrise, Sunset and Midnight, started filming Boyhood in 2002, when the movie’s main character Mason was only 5 years old. He kept filming as the boy grew older, and what we got by the end is a movie about the mundane little moments of growing up.

It’s true that Boyhood could have been a lot more than the uneventful story it turned out to be, namely about a kid more or less like any other American kid, but watching it I didn’t get bored at all. Apart from the fact that it worked as a real-time recap of events that marked the ’00s and my own earlier years, it was fun watching characters develop and age, and I could more than relate with the whole broken family and mother-in-search-of-replacement-father thing, even though I must say I did feel pangs of jealousy at the appearance of so many (step-)siblings.

It was a long movie at ~150 minutes, but in typical Linklater style, the most banal conversations were somehow the most engaging and I didn’t feel it draw out at all.

Grand Budapest Hotel (2014)

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This one’s probably the best known out of my buru suri films. Grand Budapest Hotel is an experience, like all Wes Anderson films. Intense colours, over-the-top aesthetics, completely wild situations, humouristic, heart-warming, clever little touches that challenge and reward the viewer… it’s by no means a bad film. On the contrary.

However, there’s something in Wes Anderson’s work I can’t quite put my finger on that I find obnoxious. I would like to look into what it is exactly that puts me off films like this, give it a name, cause I think it’s fascinating how a film I should theoretically quite enjoy didn’t work for me – how whether you’ll like a movie or not depends on such little factors that work together to create a satisfactory feeling… or not.

 

 

TO THE MOON REVIEW

Got this from some gog.com sale and left it unplayed for much too long like most games bought in truckloads for cheap, which is the fashionable way of purchasing fresh electronic entertainment, at the very least for the PC.

In a way, it’s quite incredible that this piece of work managed to become as famous as it has. It was declared indie RPG of 2011 (released exactly three years ago, hm), won Gamespot’s Award for Best Story of the same year, has appeared in Humble Bundle, GoG and other services and generally… it’s been talked about a lot.

Why is it incredible? The game has the feeling it could have been a university project made by an undergraduate in game design. It’s very indie, and not in the hipster sense, as is for example Sword and Sworcery EP–it’s the b-movie kind of indie. The characters are indie. The story is indie. The gameplay is… yep, indie, in the sense that there’s very little of it, which seems to be a respectable, if not slightly self-defeating, trend within the bounds of the independent gaming scene. To be honest, this game is not an RPG in any way, even if it was made in RPG Maker XP and somehow won the award for the genre in 2011. Scratch that: To The Moon is hardly a game at all. That said, perhaps the mere fact is its greatest strength.

What I enjoyed:

the plot reminded me of and was obviously inspired by Eternal Sunshine of the Spotless Mind, which happens to be one of my favourite movies ever: one part science fiction, two parts emotion, half a part (or so) quirk;
it was short: in a world where story-driven games are typically much longer than your average novel but rarely pack even half the punch, To The Moon kept it short and sweet;
the original soundtrack: probably what
To The Moon became most well-known for, this game is quite a unique case in that one of the composers was its director as well (Kan Gao)–that’s some auteurship right there (music sample);
that 16-bit style reminded me of all the similar games I never finished–looking at you, FF6 and Chrono Trigger… will I ever know if their endings were any good?
“Every star is a lighthouse…” That was a beautiful image.

 

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What I didn’t enjoy:

the humour! Too millennially, too redditty.  Don’t get me wrong, I can enjoy my lolcats, sure, but you can actually be funny without resorting to memes and gaming pop culture all the time;
gimmicky gameplay, or what little there is of it: maybe it would have been better as a visual novel;
the plot was basically animé melodrama; okay, it’s an interesting foray for the medium, but really… I mean [SPOILERS], only in anime do you have these life-long relationships that begin in early childhood;
the characters: they didn’t do it for me; it was more about the situations;
ending: see above. I can’t think of a single anime movie or series that a had a satisfying ending. Yes, it was sad and apparently it made a lot of grown men cry, but… but!

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What I will remember:

how it made me feel about my own childhood and lack of… well…
the portrayal of memory links: it was annoying to play through but it was an interesting idea;


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Age timeline: an interesting pseudo-mechanic

I would recommend it to everyone who:

is interested in what else games can be today, what the next frontier for the medium could be. In other words, a game doesn’t need to be a game. Hell, we don’t even have the necessary vocabulary for all this yet!
thinks that one has to be a genius at programming and/or art to make his or her own game; no, people: all it takes is an idea or a message one feels the need to express, a basic tool and dedication; then it might go on to become a success out of nowhere, who knows? Again, this could have been a university project!