GAME 2.0 REVIEW — CIVILIZATION 6

Ιδού.

Αν και συνεχίζει να μου αρέσει πάρα πολύ το Sogno di Volare του Christopher Tin – Tο Όνειρο της Πτήσης, ιταλιστί – υπάρχει ένα μεγάλο παράπονο μου, μια ανησυχία για τη σειρά που δεν έγραψα στο review γιατί δεν νομίζω πως ταιριάζει στο target group του Game 2.0 μάλλον δεν θα την καταλάβαινε ο μέσος παίκτης παιχνιδιών στρατηγικής – πως ακόμα και τώρα, 20 χρόνια μετά το Civilization II που το δοκίμασε με το mechanic της παγκόσμιας υπερθέρμανσης, η σειρά έχει εγκαταλείψει κάθε οικολογική ευαισθησία και τιμωρίες για την αχαλίνωτη ανάπτυξη. Ο πλανήτης είναι το απέραντο ορυχείο, εργοτάξιο, σκουπιδοτενεκές και βόθρος της ανθρωπότητας.

Πρόσφατα άκουσα το In Other Worlds της Margaret Atwood, και είχε το εξής πολύ ωραίο διήγημα: Time Capsule Found on a Dead Planet.

Ως αντιπαραβολή στο Sogno di Volare, βάζω τις δυό τελευταίες φράσεις, αν και θα πρότεινα να το διαβάσετε όλο. Θα σας πάρει 5 λεπτά. Κάντε το στο όνομα της ικανότητας συγκέντρωσης σας.

5. You who have come here from some distant world, to this dry lakeshore and this cairn, and to this cylinder of brass, in which on the last day of all our recorded days I place our final words:

Pray for us, who once, too, thought we could fly.

 

 

 

EARWORM GARDEN // RAYMAN ORIGINS — LUMS OF THE WATER + THE LUMS’ DREAM

Got Rayman Origins from GOG when I got my new laptop. I played it a lot last summer but I kind of forgot about it until now. Wow does this game have high production values. It’s amazing to look at, listen to, and (perhaps, but not quite definitely) most importantly: play! It has this specific kind of quality upbeat silliness I enjoy a lot in games. Think Katamari Damacy, Paper Mario or Banjo-Kazooie.

GAME 2.0 REVIEW — TOTAL WAR: ATTILA

attila

Το ριβιού.

Αν και όχι τέλειο, το παιχνίδι με ενέπνευσε με την απεικόνιση της μετάβασης του κόσμου από τα τέλη της Ρωμαϊκής Περιόδου στην επονομαζόμενη Σκοτεινή Περίοδο.

Περιμένει άραγε τον κόσμο μας σήμερα μια άλλη, νέα σκοτεινή περιόδος, με ανάλογες καταστροφές, όπως περίμενε την Ρωμαϊκή Αυτοκρατορία στην αρχή της κατρακύλας μια μακραίωνη και επιταχυνόμενη κατηφόρα;

TO THE MOON REVIEW

Got this from some gog.com sale and left it unplayed for much too long like most games bought in truckloads for cheap, which is the fashionable way of purchasing fresh electronic entertainment, at the very least for the PC.

In a way, it’s quite incredible that this piece of work managed to become as famous as it has. It was declared indie RPG of 2011 (released exactly three years ago, hm), won Gamespot’s Award for Best Story of the same year, has appeared in Humble Bundle, GoG and other services and generally… it’s been talked about a lot.

Why is it incredible? The game has the feeling it could have been a university project made by an undergraduate in game design. It’s very indie, and not in the hipster sense, as is for example Sword and Sworcery EP–it’s the b-movie kind of indie. The characters are indie. The story is indie. The gameplay is… yep, indie, in the sense that there’s very little of it, which seems to be a respectable, if not slightly self-defeating, trend within the bounds of the independent gaming scene. To be honest, this game is not an RPG in any way, even if it was made in RPG Maker XP and somehow won the award for the genre in 2011. Scratch that: To The Moon is hardly a game at all. That said, perhaps the mere fact is its greatest strength.

What I enjoyed:

the plot reminded me of and was obviously inspired by Eternal Sunshine of the Spotless Mind, which happens to be one of my favourite movies ever: one part science fiction, two parts emotion, half a part (or so) quirk;
it was short: in a world where story-driven games are typically much longer than your average novel but rarely pack even half the punch, To The Moon kept it short and sweet;
the original soundtrack: probably what
To The Moon became most well-known for, this game is quite a unique case in that one of the composers was its director as well (Kan Gao)–that’s some auteurship right there (music sample);
that 16-bit style reminded me of all the similar games I never finished–looking at you, FF6 and Chrono Trigger… will I ever know if their endings were any good?
“Every star is a lighthouse…” That was a beautiful image.

 

ToTheMoonBanner2

What I didn’t enjoy:

the humour! Too millennially, too redditty.  Don’t get me wrong, I can enjoy my lolcats, sure, but you can actually be funny without resorting to memes and gaming pop culture all the time;
gimmicky gameplay, or what little there is of it: maybe it would have been better as a visual novel;
the plot was basically animé melodrama; okay, it’s an interesting foray for the medium, but really… I mean [SPOILERS], only in anime do you have these life-long relationships that begin in early childhood;
the characters: they didn’t do it for me; it was more about the situations;
ending: see above. I can’t think of a single anime movie or series that a had a satisfying ending. Yes, it was sad and apparently it made a lot of grown men cry, but… but!

to_the_moon

What I will remember:

how it made me feel about my own childhood and lack of… well…
the portrayal of memory links: it was annoying to play through but it was an interesting idea;


freebird_games_to_the_moon_1162681_g2
Age timeline: an interesting pseudo-mechanic

I would recommend it to everyone who:

is interested in what else games can be today, what the next frontier for the medium could be. In other words, a game doesn’t need to be a game. Hell, we don’t even have the necessary vocabulary for all this yet!
thinks that one has to be a genius at programming and/or art to make his or her own game; no, people: all it takes is an idea or a message one feels the need to express, a basic tool and dedication; then it might go on to become a success out of nowhere, who knows? Again, this could have been a university project!

 

SECOND NEW LAPTOP, FIFTH NEW COMPUTER

In late June – that’s already 2 months now, frack! – I got myself a new laptop with the money I got from my father’s insurance company as a reward for managing to not die before turning 25 or something to that effect. It’s a lot less than what I should have got,  given the amount of money my father had been paying every year for me to be entitled to this. Even the sum itself, while indeed the same numerically as the one in the original contract, is worth much less today because of the beautiful human construct called inflation, a fact which I’m sure my insurance company, and all insurance companies everywhere since forever for that matter, must have preciously kept in mind before sealing the deal. Still. Still! This boost isn’t enough for me to do everything I ever wanted (that costs money), but it’s enough to do at least some of those things (that cost money), or indeed, individually, anything I ever wanted, apart from maybe owning land, a car, or a sailing boat. My wishes aren’t so costly anyway. Thanks dad.

So, the time of choices was – and still is – upon me. The first one I made was, as I mentioned in the first sentence, to buy a new laptop. My cheap old Acer served me well for the 5 years I had it and now I transferred it to Zanda, who’s been out of a computer almost since we got here in Sofia. She’s been taking good care of the little grandpa, including surprisingly taming his overheating, random-restarting temper by simply cleaning him a little bit with a paintbrush, so I can now safely assume he’s in good hands.

Back to my own new laptop. After 4-5 days of furious googling, redditing and reading reviews, comparing prices, all the things you do when you’re itching to invest on any shiny new piece of tech and that have utterly transformed in unfathomable ways how consumers exercise their right and obligation of being  good citizens, I made my decision: the best available bang for the buck and the best fit for my needs, namely the ability to play not-so-demanding games decently (you know, the weird ones I like), longevity – i.e not having to buy another laptop for another 5 years or even more if I can make it – and to have a desktop replacement, since 1) who knows where I’ll end up next year or the one after the next? and 2) Cuberick is getting old, even after I upgraded him a few years back. His GFX card has been the same since early 2008, for one thing…

Many thoughts went through my mind before I made my decision (duh). I had a lot of doubts about buying something so expensive, perhaps the single most expensive thing I ever bought with my own money. “Should I get a used laptop instead? How big of a difference will paying more now make in the long run, after the novelty has worn off? Will the extra €100 or so for the model with the “significantly” better graphics card also make a difference, when this new digital companion won’t be that good in playing games anyway?” As a person who tries to be against over-consumption and for simplicity, frugality and smart buys, and as one who, truth be told, hasn’t stuck to these ideals as of late, I had such mini-anxieties before taking the big step. At the end I went along the line of reasoning that dictates that important tools excuse lavish spending. Maybe.

This is the laptop: the ASUS N56JR-S4078D. Notebook review link – the only difference with the S4078H model in that review is that mine has a keyboard in English/Cyrillic; perfect for learning  and typing in Bulgarian and – why not? – one day Russian. Here’s a good topic containing discussion on this model.

I got it from pcstore.bg, which was the only retailer in Bulgaria who actually had it in stock at the time. I checked to see if it was available anywhere in Greece, but surprisingly it appeared that no models of the N56 line had been made available from ASUS in the county. Hah! I own something that doesn’t exist in Greece!

For all its good points, the model didn’t have an SSD, something I’d been dying to get my hands on. Instead it had a Blu-Ray writer! I got a 120GB Samsung SSD for it and replaced the optical drive with that. I also got a USB enclosure for the removed optical drive. It feels super-neat having a small external device capable of reading and writing on pretty much every optical medium, but I’ll probably hardly ever use it. Optical simply faded away and nobody shed a tear…

All things accounted for, I paid 1958lv for it. That would have translated into less than 1000€ if Alpha Bank hadn’t screwed me over with their extortionate exchange rate from euro to leva, so I had to pay more or less 60€ extra for the luxury of moving money from my Greek account to pcstore.bg’s Bulgarian account. #$&@*! I At least I got some feelings of compensation from the sweet Razer messenger laptop bag pcstore.bg was giving away with every purchase of this particular laptop model. I might not have played Dragon Age II, nor do I plan to, but who cares? Actually, now that I looked up that link to Razer’s site for the bag, I’m disappointed that it wasn’t the Mass Effect II or the Starcraft II variation – hey, what’s up with the sequels? *shakes head violently* No, no. I got this bag for free. No complaints, kay?

Here’s a review of the laptop, linking to other reviews by the same guy:

And here’s a picture from the first time I turned it on:

qblptp_redux

And here begins the point of this post. The moment I opened the box and got my hands on this beauty, I wanted the above video review to be done by me. I love the black keys over the polished aluminium – I’ve already confused Macbook Pros with N56s on-screen; Daphne had to correct me when we were watching Utopia. I felt so special for owning this thing. I wanted to make videos showing all the little bits, pieces and magic, take pictures, share the excitement! Meanwhile, I was careful not to leave fingerprints anywhere; I cleaned the screen meticulously (me?! Amazing, right?) or thought twice before installing any program (still do). I wanted to leave it in as a pristine condition as possible.

I wanted to write this post ever since I got my spanking new N56JR. But then life happened for a bit and I was too busy. Frankly, the more weeks passed, the less I had an idea of what to write about. Little by little, my enthusiasm was diminishing and I was starting to look at my new possession for its pure utilitarian value, the way you always do with stuff, no less according to Heidegger and what he said about the difference between things being ready-to-hand and present-at-hand. I’m showing off here, BTW: I don’t really know much about dead German philosophers, or any philosophers for that matter, but especially about dead German philosophers; I just remember what I studied of his theories from when I was doing my Heidegger and Haiku paper. To put it differently, there is a fundamental difference of interaction between when you notice your tool and when you just use it. I’m slowly going into the latter stage, of just using the tool.

It’s another reason I posted a “long term” review above (and was pleasantly surprised to come across one); I can see that reviewing something when you’ve just plucked it from the box must be very different from reviewing it after you’ve had it for a while. Yet, there’s unboxing videos combined with “reviews” everywhere on YouTube. Another German philosopher put it very eloquently: fetishising of commodities. Hell, I’ll be damned if I haven’t used the word sexy for plastic things that work on batteries other than your typical sex shop’s inventory.

So what’s so special about that, about my new tool? What warrants this post? I started reasoning that nobody would care about my new laptop. Why would you? I mean, I would probably not care if you bought a new laptop. Why should I? Big deal, it’s a laptop. Ya like it? Goodonya mate. Happy you’re happy.

It’s just a laptop. We might be loving it today, but tomorrow we’ll be tired of it, the day after we’ll be cursing at it and not taking good care of it and then one day we’ll be happily chucking it. Or giving it to Zanda. Anyway, even if we give it to Zanda, its final destination will inevitably be this place:

owner-of-an-e-waste-scrapping

(related post in Greek)

We’re like this with everything we buy, but especially electronics. I would be very happy if I could get a laptop that would last me 10 or 20 years, the way things used to be, before growth at any cost became the name of the game. Okay, perhaps growth has been the name of the game for far longer than since whenever the first consumer appliances reared their digital faces. But it used to be the case that things just lasted! They were made for it. Are you aware of the Lightbulb Conspiracy? Or good old Story of Stuff?

I don’t believe perpetual “progress” expressed in better specs in the field of consumer electronics , such as which forces you to always need to buy the new model of iPhone, console, laptop or digital camera, is as benign, healthy, or even necessary as it’s made out to be. Far from it. What if progress meant sustainability, reduced waste in production, replaceable and recyclable parts? I would gladly sacrifice my laptop’s power if it meant that I would still be able to use it effectively in 2025. I just contradicted myself, didn’t I? Frack it.

To end this rant, I love my new laptop. It works well and I feel good using it. I enjoyed writing about it and I enjoy writing on it. I would recommend it.

But I also felt guilty enough to write this post.

 

VICTORIA COMPLETE FOR €4,49!

victoria_2_dutch_east_indies
Sintang, Borneo, is only populated by immigrants from Asia Minor, which happen to be aristocrats.

I was casually browsing /r/gamedeals (yeah, as if I don’t already own enough games!), inspired by the latest Humble Bundle to look for a good price for chronically expensive Crusader Kings II plus expansions, when I stumbled upon this great offer by previously unknown to me BundleStars: Victoria 1 + 2, together with all expansions and DLC, for only €4,49! Steam keys and all! I only had vanilla Vicky 2 on GamersGate, where I received the review key, so I was itching to get it on Steam somehow. I got it and spent 6 hours non-stop trying to get the Netherlands into Club Great Eight. Alas, my warmongering and trying to take advantage of a surprisingly weak Prussia alerted the bouncers.

Once upon a time, I was writing here about how excited I was that Vicky 2 was announced… “Looks like it could be the best Paradox game yet”, I wrote. Heh, it was still two years too early for Crusader Kings II and three years too early for Europa Universalis IV. Paradox Development Studio has come a long way. Proud of you Swedes. ^^J

Wow. I just realised I’ve reviewed all of these games; that’s where the links go. The reviews are in Greek though. Here’s the one for Vicky 2 also.

In that last review, four years ago, I wrote that Vicky 2 was still a little bit unpolished. Two expansions and lots of patches later, it’s still not perfect, but it’s much more playable. If you also consider all of the mods that inevitably emerged, which I can’t comment on because I haven’t tried them yet, there’s a lot of stuff to discover.

Consider this, from the description of Episode 217 of podcast Three Moves Ahead:

3MA Producer Michael Hermes and GWJ editor Erik Hanson joins Rob and Tom to talk about Victoria II: Heart of Darkness. Rob is reconsidering some of his earlier, harsher views on Victoria while Tom argues that it is a towering achievement of game design that speaks to real-world politics in a way few others have ever attempted.

Victoria 2 might be a more polished gem nowadays, but it’s still notoriously difficult to understand and play, even compared to other Paradox games. Definitely one of the most complex games out there.

But don’t worry. If you buy it at this incredible discount, and I would strongly encourage you to do so if you can see yourself remotely enjoying such a game, here are a couple of videos to help you get started. Let’s play together then and carve Europe between ourselves. }:}

Anodyne Review

Anodyne's script ain't no "It's dangerous to go alone! Take this!"
Anodyne’s script ain’t no “It’s dangerous to go alone! Take this!”

 

Take Link To The Past, a David Lynch film (or any other work based on a stream-of-consciousness or dreamscape narrative) and some Nietzsche. Put them in a blender. Blend. Serve with Indie™ sprinkles. You’ve got Anodyne.

What I enjoyed:

compact dungeons;
card collectables;
funny;
well-written;

creative use of the graphical limitations.

What I didn’t enjoy:

the map was more Zelda ’86 and less Link to the Past;
floaty controls (don’t use analogue sticks, trust me);
difficult in an awkward way, ie I was falling too much into pits and not being killed by enemies enough – also had to do with the very short invincibility window after being hit.

What I will remember:

the ultimate broom which could be used as a weapon as well as a means to push dust on water to create a raft with;
the Master Sword Get! moment after completing the first three dungeons (it has to do with a wind power generator);
the philosopher bosses who always had something deep to say before and after the battle;
the ending (which I had to fight for twice because  I comically drowned after defeating the final boss the first time around);
the humour – something we don’t see in games that often unfortunately.

fluffy.
fluffy.

 

I would recommend it to everyone who:

• likes Zelda, especially the 2D ones;
enjoys short games (it won’t take you more than 5 hours);
• is bored of dry dialogue (no text is wasted in Anodyne, there are no “Isn’t it a beautiful day?” or “This is the way to the lake!” moments);
feels comfortable with philosophy and/or poetrythe game makes little sense in terms of what we’d normally expect from the genre; it takes a mind that can grasp abstract ideas to follow what might be happening or derive enjoyment from the calm realisation that maybe what is happening doesn’t matter as much as how it’s happening;
likes it indie (just two people worked for this. I hope, if you’re that dedicated of an indie person, that you’ll overlook the fact that the game’s main outlet has been Steam. I personally got it from some Humble Bundle and would happily share a DRM-free .exe with you if you’d like me to, but I’m sure you’d rather have the achievements, wouldn’t you?)

Game 2.0 – Europa Universalis IV Review

europa_universalis_IV

65 ώρες και συνεχίζουμε, εξαιρόντας τις ώρες που άφησα το παιχνίδι να τρέχει μόνο του για να δω τι περίεργος διαφορετικός κόσμος θα έβγαινε μέχρι τη 2α Ιανουαρίου του 1821. Ο λόγος -ένας από αυτούς δηλαδή- που δεν γράφω όσο θα ήθελα αυτές τις μέρες. Να, τώρα ας πούμε. Ήθελα να τελειώσω ένα ποστ που γράφω εδώ και έναν μήνα αλλά με συγχωρείτε, το χρέος με καλεί…