Here’s the article. I’m posting it here because it’s a spot-on write-up on the ways the industry is changing, that is slowly, imperceptibly to the unaware, but no less fundamentally. On top of that, it’s a decent rating system they’ve changed to: recommended, essential, nothing, or avoid. I like that the default is no rating at all.
Things have come a long way. I’m glad to see developments in how we look at games, criticism, journalism and game development itself, but also what new kinds of synergy and interaction have emerged between the audience, developers and reviewers.
This is awesome, I will probably visit eurogamer more now.