Remember the last blue moon? Woo boy, wasn’t that a special period?
Well, this time the blue moon just happened to be in August. Everyone started going bananas over how that one was going to be this August’s large moon, nevermind all the talk over whether it would actually be blue or not.
Just to make things clear at this point: August full moons aren’t larger than the rest of the year’s full moons, contrary to the widely believed fact (no less by yours truly until fairly recently) — the proximity cycle doesn’t coincide with the luminosity/phase cycle. In fact, it was only this May that the full moon happened to be the same day as that month’s perigee. Anyway, I digress.
Museums and archaeological sites were open for the night, couples everywhere were enjoying their romantic night out, people were outside cherishing their last days of summer wondering what was so special about this moon in particular.
In another realm, a digital one, the Scythian discovered the five sylvan sprites, fought with the Bright Moon Trigon, jammed along with Jim Guthrie, all the while feeling a hand guiding her actions. A hand belonging to a person who hadn’t had a gaming experience so moving and intense in quite some time.
If you ask me years from now what I was doing on this day of the blue moon, I’ll probably remember the Scythian’s adventures in the world of Superbrothers: Sword & Sworcery EP under the bright moon of ambiguous actuality.
I find that this experience speaks tons about how much and how quickly our digital and our physical lives have already blended… and beyond a shadow of doubt will continue to do so to spectacular, terrible, unimaginable levels.
Spoilers ahead:
Jamming with Jim Guthrie, the game’s composer:
Battling the unimaginable geometry of the Bright Moon Trigon: