Review: Making History

Making HistoryMaking History by Stephen Fry

My rating: 3 of 5 stars

“I don’t know why I find it intensely erotic to stand naked before an open fridge, but I do. Maybe it’s something to do with the expectation of a hunger soon to be satisfied, maybe it’s that the spill of light on my body makes me feel like a professional stripper. Maybe something weird happened to me when I was young. It is an alarming feeling, mind, because all those assembled food-stuffs put ideas in your head you’re on the rise. Stories of what you can do with the unsalted butter on ripe melons or raw liver, they crowd your head as the blood begins to rush.
“I spotted a big slab of Red Leicester and pulled off a piece with my hands. I stood there chewing for some time, buzzing with happiness.
“Thas was when the idea came to me, full born.
“The force of it made me gape. A mashed pellet of bread fell from my open mouth and at once the blood flew upwards to the brain where it was needed, leaving my twitching excitement below with nothing to do but shrink back like a started snail.”

No wonder this man can write so eloquently and wittily about penises. It’s a great thing it’s not just them he can write like that about.

Stephen Fry is some sort of homo universalis: a modern day Leonardo Da Vinci, only much funnier. He’s an actor, a humourist, a TV show preseneter, a walking encyclopedia, an activists for gay rights, a linguist… an intellectual all around. I had no idea he was a writer on top of all that but it comes as no real shock. One can’t resist but nod silently, in contemplation and agreement to Mitchell & Webb’s “who doesn’t want to be like Stephen Fry?”.

Imagine my surprise when I found out that the book I had picked from Politeia, just because it had “Stephen Fry” and “History” written with large playful letters on the cover where it also had a picture of a cat, had to do with WWII and alternate history. I was thrilled! It’s been some time since I last read a 500-page book in less than 10 days. It was a good page-turner, not too memorable or original, but for a lover of good alternate history and for one that wouldn’t turn down well-written science fiction, it was rather good.

I know that the best part of such stories, at least for me, is finding out the little details of the “fictional” worlds that have branched out differently. Therefore, I shall not disclose anything but what’s necessary to whet your appetite: if Hitler had never been born, how can we be sure that the evil he was responsible for would have been equally prevented? Would Rock & Roll have ever been born? Would Orwell live to write 1984? What would the computers look like in 1996 — the year the book was written? Stephen Fry in his signature cerebral style includes real historical tidbits on many personalities of the past as well as science and cultural background that make the thing more believeable. It seems only right that a man with a broad range of interests such as himself would be the perfect candidate to write such a demanding genre as alternate history.

I’ll roll this review up leaving you with this: at one point of the book, the protagonist decides that the format of a novel is not enough to convey the action; the book promptly switches to telling the story by means of being a film script, only to switch back when the heavy action’s suddenly over:“I fade from Hollywood screenplay format to dull old, straight old prose because that’s how it felt. That’s how it always feels in the end.

Exquisite.

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Why Nikola Tesla was the greatest geek who ever lived

[…]Dear Nicola Tesla,

I’m sorry. I’m so very, very sorry.
You were a man diplaced in time;
an Archimedes, Steve Wozniak, Tony Stark of the 19th century
You were the greatest geek who ever lived
in a time when humanity was crappier than usual.[…]

 

The Oatmeal gets it again!

 

Review: Replay

Replay
Replay by Ken Grimwood

My rating: 3 of 5 stars

I started replaying Majora’s Mask a few weeks ago and that was enough reason for me to start looking again for books, movies or other games with a similar central idea. Replay appears to be the original work of fiction which examined this particular kind of thought experiment this exhaustively. In Replay, it’s not three days or a single day like in Groundhog Day –which this book directly inspired; it’s 25 years.

The concept sounded very exciting — if you’re fan of this narrative gimmick like I am, of course. 25 years sounds like enough time for anyone to be able to do pretty much anything they want in and live comfortably. What could possibly go wrong with Jeff’s new life, what could possibly produce any kind of drama and make the book interesting? Well, let’s just say that long-term relationships, including families, don’t exactly thrive on such circumstances…

Every replay was a mystery and the possibilities were spreading out in front of me together with Jeff every time he returned to 1963. But I could not always identify with some of his choices or the way he opted to handle some matters, like

Spoiler
meeting his wife on the first replay or him being content with Judy but subsequently forgetting about her almost completely.

I also thought it was sloppy writing having all the sporting events conveniently turn out exactly the same way every time. In what kind of cause-effect comological system do teams of players play exactly the same way, the same horses come first 25 years in 25 years out? This story could have a lot of extra worth as a feast of alternate history but unfortunately it does not deliver anywhere close to what it could, apart fromthat little bit close to the end when

Spoiler
Jeff and Pamela go public. Now that I think about it, I don’t know how much different I would make every replay if I was writing this story. Too much difference between every time and the story loses its main antagonist (the repetition of time itself) and becomes boring, too little, ditto.
I gusss Ken Grimwood (great name for a writer, btw) wanted to have the best of both a clockwork and a quantum theory world.

Another of my qualms:

Spoiler
Pamela wasn’t the most likeable character. I even found her annoying at times, especially closer to the end, when she gets angry at Jeff for approaching her old self (and he rightly protests). It got me thinking, what do people love in another person? Their personality, the memories they have together? Would it ever be possible to compare and contrast the two? Would it be considered cheating going out with a version of your loved one that has no recollection of you, you know everything about them and the newer version catches you red-handed? Interesting questions, interesting questions.

You know what? Now I want to watch Star Sea. It would be my favourite movie ever. I bet I’d also be one of the geeks that liked Continuum.

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European border change timelapse (1000AD-2003AD)


European time lapse map από stefanelonikitelo

Awesome! Reminds me of all the hours I’ve spent playing Civilization, Europa Universalis, Victoria and Crusader Kings. 🙂 I had a similar idea for a time lapse but more interactive… I guess that’s not needed now.

Also: the music is EPIC!

Highlights:

0:00-0:30 Muslim Spain… <3 0:16 Breakup of Byzantine Empire into Latin duchies. 0:25+ THE GOLDEN HORDE! 1:05 Constantinople/Istanbul changes colour. 1:25+ Poland-Lithuania. Will you look at that! 2:35 Wild Greece appears! 2:45 Unificiation of Italy and Germany 2:50+ Greece, Balkan Wars and Asia Minor campaign. Around 2:50 the change is almost poetic, in its fashion...

The Awful German Language, by Mark Twain // Quotes ~ Αποφθέγματα XIV

http://www.crossmyt.com/hc/linghebr/awfgrmlg.html

A criticism  dated 1880 by Mark Twain on the German language, four years after the unification of Germany and half a century before all discussion and relevant prejudice would be dominated by annoying Nazi undertones of aggressiveness.

[…]I think that a description of any loud, stirring, tumultuous episode must be tamer in German than in English. Our descriptive words of this character have such a deep, strong, resonant sound, while their German equivalents do seem so thin and mild and energyless. Boom, burst, crash, roar, storm, bellow, blow, thunder, explosion; howl, cry, shout, yell, groan; battle, hell. These are magnificent words; the have a force and magnitude of sound befitting the things which they describe. But their German equivalents would be ever so nice to sing the children to sleep with, or else my awe-inspiring ears were made for display and not for superior usefulness in analyzing sounds. Would any man want to die in a battle which was called by so tame a term as a Schlacht? Or would not a consumptive feel too much bundled up, who was about to go out, in a shirt-collar and a seal-ring, into a storm which the bird-song word Gewitter was employed to describe? And observe the strongest of the several German equivalents for explosion — Ausbruch. Our word Toothbrush is more powerful than that. It seems to me that the Germans could do worse than import it into their language to describe particularly tremendous explosions with. The German word for hell — Hölle — sounds more like helly than anything else; therefore, how necessary chipper, frivolous, and unimpressive it is. If a man were told in German to go there, could he really rise to thee dignity of feeling insulted?

Having pointed out, in detail, the several vices of this language, I now come to the brief and pleasant task of pointing out its virtues. The capitalizing of the nouns I have already mentioned. But far before this virtue stands another — that of spelling a word according to the sound of it. After one short lesson in the alphabet, the student can tell how any German word is pronounced without having to ask; whereas in our language if a student should inquire of us, “What does B, O, W, spell?” we should be obliged to reply, “Nobody can tell what it spells when you set if off by itself; you can only tell by referring to the context and finding out what it signifies — whether it is a thing to shoot arrows with, or a nod of one’s head, or the forward end of a boat.”

There are some German words which are singularly and powerfully effective. For instance, those which describe lowly, peaceful, and affectionate home life; those which deal with love, in any and all forms, from mere kindly feeling and honest good will toward the passing stranger, clear up to courtship; those which deal with outdoor Nature, in its softest and loveliest aspects — with meadows and forests, and birds and flowers, the fragrance and sunshine of summer, and the moonlight of peaceful winter nights; in a word, those which deal with any and all forms of rest, repose, and peace; those also which deal with the creatures and marvels of fairyland; and lastly and chiefly, in those words which express pathos, is the language surpassingly rich and affective. There are German songs which can make a stranger to the language cry. That shows that the sound of the words is correct — it interprets the meanings with truth and with exactness; and so the ear is informed, and through the ear, the heart. […]

Review: Fatherland

Fatherland
Fatherland by Robert Harris

My rating: 4 of 5 stars

1964, Berlin, Greater German Empire. A week from Adolf Hitler’s 75th birthday. No-one remembers what Germany was like before the war. What does it matter? The Führer is God, he saved Germany from mortal danger and raised her to become the world’s mightiest. All follow the Leader completely blindly, a Goebbelsian utopia come true. All? Gestapo officer Xavier “Zavi” March is the right man, at the right place, at the right time, and is about to catch a glimpse of the Third Reich’s best kept and most horrible secret…

1964 Nazi Berlin is very convincing. World politics following a Nazi victory in the War also make the mood for this alternate history fittingly gloomy. Albert Speer’s Germania plans for Berlin have all come to pass, including the awe-inspiring Great Hall. An illustration of the book’s timeline’s central Berlin welcomes the reader right at the beginning of the book setting up the climate quite “appropriately”.

Xavier March is a burdened man. His son, a result of his failed marriage, looks to the regime for a father figure instead of him. He’s been working for 10 years as a successful Sturmbannführer but with no promotion. “The Fox”, his work nickname, is a great lead character. He’s surprisingly clever (he’s an investigator and this is a thriller, after all!) but his weaknesses and mistakes are easy to spot throughout the story, grounding him and making him a realistic lead. I was rooting for him all the way.

A thing I liked about Fatherland and Robert Harris’s writing is that it had little details that made it easier to imagine each scene or situation. Insignificant descriptions, like the way some-one breathes or what he or she looks like while walking away, associations March makes with things he notices, hears, touches or smells give the story a much more personal feel, it makes it easier to identify with the –thankfully, unknown for us– circumstances. I could really feel as if I was actually there, as if I was — shudder– March myself .

The plot can be a bit confusing at first, reflecting the lead’s own confusion with the case of the murder by Lake Havel, but as it thickens, as no-one you think could be trusted comes through, as some things become apparent and others come as shocking revelations and turnarounds, everything is made clear and fits well. It took me maybe three weeks to read the first half of the book. I don’t have great experience with police mysteries, but this is more than that. It took me another three days to finish it. This should tell all.

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10 years since Christmas 1997 – A N64 Tribute (Part 1)

Nintendo 64 Tribute

The Nintendo 64. Released 1996 in NTSC markets and in 1997 in PAL territories, it was Nintendo’s first fully 3-D console. Made as a successor to the super popular and industry-defining SNES, the N64 saw in its 5 years Nintendo’s fall from the top of the home entertainment market. Sony, who created the PlayStation from the ashes of the to-be collaboration with them and Nintendo to make a CD platform for the SNES, used the design of this new platform to create the next new most successful console ever. Sony didn’t only bring in the CD platform to the industry successfully and en masse for the first time, it also hosted numerous reiterations of old franchises that practically reinvented their lines. Games like Final Fantasy VII or Metal Gear Solid were parts of older franchises that once belonged to Nintendo’s “side”. New games like Resident Evil, Pro Evolution Soccer, Crash Bandicoot, Tekken and Gran Turismo quickly geared the PlayStation for hardcore and casual gamers alike, with the latter term practically being invented by Sony’s generation. Nintendo’s decision to build its console around the ’80s philosophy of cartridges paid its tolls; even though N64 games had non-existant loading times and were pretty resistant to wear and tear (both factors compared to Sony’s CDs), not only couldn’t they fit 1/10 of what CDs could fit, they were also much more expensive to produce and, for good or for bad, much more difficult to duplicate, using legal means or otherwise. Yes, the possibility of pirating games and playing copies only really kicked off with the PlayStation and many would argue that this is one of the basic factors for its appeal to the broad audience. Cool games for cheap. What more could a bloke ask for? But I digress. This post has little to do with how the PlayStation changed the face of the games industry.

Way back then, in 1997, I didn’t know and I didn’t particularly care about these things. My mother had bought me my SNES for my 8th birthday, which was when I essentially became a Nintendo gamer. I did own a pseudo-NES on which I had numerous classic games of the NES era, among them Super Mario Bros. and Bubble Bobble, but my pre-SNES gaming history is also irrelevant. By 1997 of course, SNES was as new as PS2 is today alive and kicking. OK, PS2 is still selling better than PS3, but that’s not the point here! I had found myself a console that was dying, with N64 coming right around the corner. Neither me nor my mum knew that at the time, but it wouldn’t take long for me to find out (meanwhile I enjoyed such wonderful games as Yoshi’s Island, Donkey Kong Country 3 or Super Mario All-Stars that were already defining my gaming profile.)

July 1997. By now I’ve caught wind of the existence of N64, but I’ve been too busy playing SNES to really care. Suddenly, one day, I get to play Super Mario 64 in a small toy shop in Eisenstadt, Austria. I stand there, jaw hitting floor. I start playing on the demo stand for hours at a time, and the shopkeepers always shooed me away in words I didn’t understand every time it was time for the shop to close… I urged my mother to let me go to the shop again and again or to any other shop that had the game so I could play, even if I played the wrong way, holding the left handle of the middle one (I didn’t even know there was a Z button). It was just sooo good! I had even made her buy me a strategy guide of it in german and pestered her every time to translate bits and pieces to me… Sorry mum! 😛 There was no way around it: that console and that game had to be mine.

The rest of the summer and autumn went by with me wanting a Nintendo 64, fantasizing about it (you know, going to school and thinking about it and stuff) and really looking forward to Christmas. That’s when mum had told me she’d get it for me… Agonizingly, and with me playing some more SNES games, Christmas 1997 finally was upon us. Christmas Eve to be exact. It was a sunny morning, and I was playing Super Mario World while the other children were out singing the Kalanta. That was the day we’d go and get it (yeah it was much less dramatic than the Nintendo 64 kid scene, no trees, no wrappings or anything. But it was cool in its own way) So we did, from that big shop in Kallithea mum used to refer to as “the warehouse (apothiki)” and which later became Max Stores. That’s where we bought most of my SNES games as well. I got my N64 along with Super Mario 64 and GoldenEye. When I got home that day, I connected the system to our small 14″ Grundig I used to play my SNES on and played for hours. We’d have Christmas with friends, and so all the family friends came and brought their kids as well, and we all gathered round the TV and played… I remember Kostas’ and Alex’s faces, they couldn’t believe I had it! 😀 And the next day, (Christmas Day) another sunny morning, I called my then best friend Kostas (it was another Kostas) and we played together… Well with one controller it was much less “playing together” than “letting Kostas watch me play and maybe handing him the controller for a few turns” but that’s how it goes sometimes! GoldenEye didn’t get much playtime at first cause I couldn’t figure out how to play it… That, of course, soon changed…

Anyway, If I wrote ALL of my experiences with the little machine down it’d make for some tall wall of text, so my intro stops here. Intro, because I’m just getting started! This Christmas 10 full years will have passed since the day that was a landmark for my gamer side. As a tribute to those days and to the N64 which I think is (ok nostalgia really talking here but that’s how it works usually, right?) one of the best consoles ever, I’ll post my Top 20 for it, along with any comments, thoughts or experiences from and about each game. So, let me take you back to the past, back to my childhood days…


20. Pokemon Stadium

PS Box

The year is 2000. Pokemon mania is sweeping the West and every pre-teen boy can’t help but succumb helplessly to the charm of Game Freak’s Pocket Slaves. While Pokemon Blue/Red were released in Europe in late 1999, I first got involved in the huge phenomenon around January of Y2K. The whole thing intrigued me very much, noticing but not really observing the craze that had followed not only the game but also the anime series on TV. It especially hit me when I went to Austria that year. Pokemon was EVERYWHERE!

I quickly made up for any lost time with some vigorous playing on the Game Boy. I played and played Pokemon Blue for hours on my green GB Pocket… I’m somewhat embarrassed to say that Pokemon was my first RPG, and so it was some really fresh material for me. I quickly understood that I shouldn’t only be leveling up my Venusaur leaving my Paras and Pidgeotto at Lv ~20, and deleted my game and started anew once or twice so that I could have a really balanced team and finally get the game mechanics. I was hooked, just like any other 11-year-old at the time. But I wanted more. And I knew that my Nintendo 64 had the key to that.

April 2000. After some months of agonizing wait (I still remember how frantically I looked for the game in all the stores I frequented… Once I even remember getting to the verge of tears after a big disappointment from my local game shop, when they told me that they didn’t know when it would be released), I skipped school and waited for mum to call me from Jumbo and tell me that she had finally got it. Oh BTW, even since then I somewhat organized skipping school with mum, she always was good like that. Or wait… Maybe I was malingering again and she just played along with it, I don’t remember… She wasn’t too strict about that kind of thing and as we can see today no harm came from it. 😛 Anyway, she brought the game home and I was DELIGHTED I can tell you! Popped it in my N64, put my Pokemon Blue in the Transfer Pak so I could use my Pokemon from the Game Boy game in Stadium, and off I went!

Charizard

The game, while it lacked any RPG mode, had some meat. It was certainly cool looking at your hardy monsters in magnificent 3-D, reading the new Pokedex entries Stadium had, playing the Game Boy game on the big screen through the Transfer Pak or even giving the mini-games a go. Lickitung’s Sushi Bar was a good laugh, as well as another one with Electrode in which I don’t remember what you had to do… All these mini-games were multiplayer, and good thing I had some friends that also were into the whole Pokemon thing. OK, I’ll admit it, I was the nerdier one when it came to games… But Stadium’s best feature was none other than multiplayer battling. We used to play with rentals, looking for quick duels of skill in commanding the little bastards. The game really was ideal if you wanted a quick dose of the rush of a Pokemon battle without having to plunge into the depths of the RPG.

While I also bought Pokemon Stadium 2 when it came out and generally liked it and the second generation Pokemon, the first game made a much bigger impact on how we played with our monsters back then. It was the next best thing after the GB games and it surely deserves a spot in my Top 20.


19. Turok: Dinosaur Hunter

Turok Box

Turok, if I recall correctly, was a whim purchause I made with dad. We looked for a present for me and it ended up being Turok. I have no idea when, but it happened!

Turok CapThe hero was an indianesque person that hunted dinosaurs becauuuuse… Again, I have no idea. I didn’t ever get much into the game’s story. The only things I can tell are: the game was hard, it had some cool and biiig guns and some interesting locales, the game was confusing, and its cheats were superb! Unlocking the uber guns and blasting everything away certainly was fun, as was being invincible and flying (I still remember that the cheat code had something to do with “bird”… But that is as far as my memory serves me), and going to every boss stage and wooping ass. Because I ended up only playing the game using cheats because I thought it was much better using some cheat or another than just playing normally, not to mention much less frustrating, I don’t remember it at all well. But messing around with this game was rewarding! Plus, how cool is a game full of dinos? Even if sadly you have to kill them… Looking back, the “normal” game must have been good, at least its structure was hub-based and linear at the same time. Intriguing, no?


18. Banjo-Tooie

BT Boxart

Banjo-Tooie Art

Banjo-Kazooie ranked very high in my top games for a long period of time (still does) and my expectations for the sequel were even higher. B-K’s ending revealed that “Banjo-Tooie” would allow the player to gain access to hidden secrets in the original game by means of using a stop ‘n’ swap kind of system, something to do with cartridge swapping anyway. This in my mind only meant that Banjo-Tooie would have an awful lot to do with the original, and I just couldn’t wait!

Banjo-Tooie was released in Europe in June 2001. When it appeared, I had exams (it was the end of my first year in junior high) so I couldn’t pick it up right away. But when I did, I couldn’t help but be a bit disappointed. I found out that the “stop ‘n’ swap” thingie had been dropped and that only a few connections remained with Banjo-Kazooie, like the appearance of Gobi the camel or other references that should have been dependant on your status in B-K. The real secrets of the original were lost forever (even though lots of hackers are still tearing the cartridge apart to find hidden connections and clues, check out the numerous YouTube videos on this) and were replaced by the same items that the connection would have unlocked but had been hidden quite normally within the game.

Apart from this diasappointment though, Banjo-Tooie was actually pretty good. The worlds were much larger than those of the first game, more transformations, there were connections between levels, the graphics were better, the music was of the same high quality and generally it was a pretty worthy sequel to the first adventure of the bear and bird. Rare also once again showed what a great sense of humour they had throughout this game with their typical style of never ever taking anything too seriously. Unfortunately, unlike the first one, I only played through Banjo-Tooie once and did not even collect all of the jiggies. Thus, my memories of the game are pretty limited. I do remember some special moments, like the T-Rex transformation, Cloud Cuckoo Land and the Jinjo Village. I’d like to play it again some day, if only to make it more vivid in my mind.


17. Pokemon Snap

Pokemon Snap Boxart

Another Pokemon title in the Top 20 (and it’s the last one). This time it has nothing to do with battles or collecting monsters… It’s all about…

PHOTOGRAPHS!

ElectabuzzIn Pokemon Snap you go around on-rail levels like caves, beaches, volcanoes etc and take pictures of Pokemon in their natural habitat. Professor Oak then scores your pictures according to the size of the Pokemon in the picture, its stance, if the Pokemon is using a special move, how interesting or impressive the picture is etc. Interaction with the Pokemon is accomplished through the use of pester balls (throw one at it and see what happens) and apples (which inexplicably all Pokemon like) and a lot of the time a mini-puzzle has to be solved for a Pokemon to forget its camera shyness or even appear at all. Sometimes, Prof. Oak judged pictures on wrong criteria, and a fine, rare and artistic picture could go down the drain… Right? No! The game allowed you to save a fairly lare number of pictures… You could have a very personal Pokemon photo album!

Even if the game becomes predictable after a while because of the linear actions the player has to take to capture the best poses of each Pokemon (which is still not always the case, some Pokemon really allow for creative photographing), it still manages to be addictive and FUN! This game might actually be one of the best-executed spin-offs ever, and I owe that to HAL Labs, who’s behind this… Game Freak wouldn’t be able to pull this off! Anyway, capturing wild Pidgeys flying around in flocks in one picture, a Scyther slashing away or Mew dancing through the air in its bubble surely never felt this good. Sadly, the game only features about 60 out of the (then) 151, but it’s not a big deal since all have their cries straight from the anime and are actually very well modeled. In some cases I think their Snap renditions are better than in Stadium… Anyway, this game is a must for any friend of Pokemon and it’s not hard to understand why I loved it back in October 2000, when I really was a pretty hardcore fan.

TO BE CONTINUED