LINK: GOOGLE’S DEEPMIND DEFEATS LEGENDARY GO PLAYER IN HISTORIC VICTORY

LINK

Video is from another significant Google victory against a puro earlier this year. When AI can defeat the best humans at the game “given to us by the Gods”, there are only few more steps to be taken before the AI becomes God itself.

Hey, I made an allusion to The Last Question without intending to from the start. Yay for me!

Biased as I am from reading Conversations with God Book 3 and incapable to, or perhaps unwilling, to understand God in any other way apart from as it was described by the books’ author Neale Donald Walsh, I’ll go down saying that the introduction of a godlike AI doesn’t necessarily mean that said AI would be fearsome and/or awe-inspiring: a godlike AI could reflect God  in the same way people are gods, that is by being creators, especially of their own life and experience. AI could “just” become another life form trying to figure itself out and its place and purpose in the universe. The world would move on.

Relevant reddit posts: /r/futurology and /r/worldnews (for comparison’s sake)

 

THE MYSTERY OF GO, THE ANCIENT GAME THAT COMPUTERS STILL CAN’T WIN

Go-01
Remi Coulom (left) and his computer program, Crazy Stone, take on grandmaster Norimoto Yoda in the game of Go. Photo: Takashi Osato/WIRED

Wired article on the state of things in developing a Go-playing program that will beat the grandmasters, something that apparently might not only be farther off than we thought, but also more difficult.

I was surprised to hear from programmers that the eventual success of these programs will have little to do with increased processing power. It is still the case that a Go program’s performance depends almost entirely on the quality of its code. Processing power helps some, but it can only get you so far. Indeed, the UEC lets competitors use any kind of system, and although some opt for 2048-processor-core super-computers, Crazy Stone and Zen work their magic on commercially available 64-core hardware.

[…]

Many Go players see the game as the final bastion of human dominance over computers. This view, which tacitly accepts the existence of a battle of intellects between humans and machines, is deeply misguided. In fact, computers can’t “win” at anything, not until they can experience real joy in victory and sadness in defeat, a programming challenge that makes Go look like tic-tac-toe.

Review: Η κομψότητα του σκαντζόχοιρου

Η κομψότητα του σκαντζόχοιρουΗ κομψότητα του σκαντζόχοιρου by Muriel Barbery

My rating: 4 of 5 stars

Aν και μου άρεσε γενικά πολύ, περίμενα να αγαπήσω τον Σκαντζόχοιρο περισσότερο απ’όσο συνέβη, μάλλον από τα λόγια της Δάφνης. Κατ’αρχάς, η Παλομά και η Ρενέ δεν φέρονται σαν πραγματικοί άνθρωποι αλλά είναι εκεί για να προβάλλουν τις απόψεις της συγγραφέως για τους πλούσιους και ρηχούς ανθρώπους που φαίνεται πως έχει γνωρίσει πολύ στην ζωή της χωμένη στους φιλοσοφικούς κύκλους της Γαλλίας. Το ότι η κα. Barbery είναι καθηγήτρια φιλοσοφίας φαίνεται πολύ σε μερικούς -ακαταλαβίστικους από μένα- μονολόγους, ειδικά απ’τη Ρενέ, η οποία αναλύει το τί σημαίνει ένας πίνακας του Ολλανδικού χρυσού αιώνα ή οι σημύδες στην Άννα Καρένινα πολύ περισσότερο όπως θα το έκανε μια καθηγήτρια φιλοσοφίας και πολύ λιγότερο μια καλλιεργημένη θυρωρός.

Aν εξαιρέσουμε αυτά τα κομμάτια που πάντα με κάνουν και νιώθω χαζός, ίσως επειδή δεν μου αρέσει η κλασική τέχνη όπως αρέσει στη Ρενέ (γενικότερα απολάμβανα περισσότερο τις σκέψεις της Παλομά, βέβαια το πώς ένα 12χρονο μπορεί να είναι τόσο μπροστά είναι μια άλλη ιστορία), το βιβλίο είναι πλούσιο με αιχμηρά και ταυτόχρονα εύθυμα αποσπάσματα που αξίζουν το χρωματιστό μολύβι που θα υπογραμμίσει τη σελίδα ή την παράγραφο, όπως το εξής κορυφαίο και αγαπημένο μου, ήδη από τότε που είδα την ταινία που βασίστηκε στο βιβλίο (η οποία πολύ μου άρεσε και μάλλον περισσότερο απ’το ίδιο το βιβλίο):

(για τις διαφορές γκο και σκακιού)

…δεν είναι το γιαπωνέζικο σκάκι. Πέραν του ότι είναι παιχνίδι, που παίζετα σε τετράγωνη βάση και οι δύο αντίπαλοι έχουν μαύρα και λευκά πιόνια, διαφέρει από το σκάκι όσο ο σκύλος από τη γάτα. Στο σκάκι πρέπει να σκοτώσεις για να κερδίσεις. Στο γκο πρέπει να δημιουργήσεις για να επιβιώσεις.

Μάλλον η ταινία μου άρεσε περισσότερο τελικά γιατί αυτά τα κουραστικά φιλοσοφικά λογύδρια έπρεπε να κοπούν ή κάπως να σουλουπωθούν. Επίσης, γιατί λόγω του οπτικού μέσου υπήρχε μεγαλύτερη άνεση για να βγει το χιουμοριστικό και καλλιτεχνικό της ιστορίας και της διάδρασης χαρακτήρων, ακόμα και μεταξύ των υπόλοιπων ένοικων της πολυκατοικίας, οι οποίοι στο βιβλίο είναι απλά ονόματα αλλά στην ταινία έχουν σάρκα και οστά.

Τέλος, παίζει πολλή ιαπωνοφιλία εδώ πέρα, στα όρια ή και στην υπερβολή του κλισέ, αλλά γουστάρουμε οπότε στα τέτοια μας!

View all my reviews

Cultural Aspects of Today vol. 1

Cultural Aspects of Today, CATs for short, is my new way to present and discuss what I read, play, watch, listen to and generally enjoy these days. We are now in the era of Postmodernism according to which, very roughly, anything goes. At the same time the word “culture” can be used to describe a very broad selection of productive human activity just as well as the word “art”: cinema, video games, books, paintings, music, local traditions, Pop Art, High Culture… What falls under which category is not as apparent as it once may have been and the older norms, along with this fact, have all merged into Postmodernism, the movement of blending seams… I’m going to use this to present many different aspects of life, art (controversially or not), knowledge, products and ideas as parts of the Cultural Aspects of Today.

~

Ratatou-E

I watched Wall-E and Ratatouille 2 weeks apart. I first saw Wall-E, which was already hyped by pretty much everybody on IMDB along with a super user rating and a super review from Athinorama (an impressive 4 stars if I remember correctly). I could not help but be intrigued by the futuristic looks and alleged environmentalistic themes. My impressions?

The postapocalyptic backdrop for the first half of the movie was just spectacular. All the different items that Wall-E (the little robot) collects that represent parts of humanity’s cultural heritage were both emotionally powerful and conceptually brilliant. The feeling of solitude this half of the film gives off is noteworthy. The mega-corporation depicted in the movie which is the evolution of the capitalist tendencies of today is wonderfully and poetically pepresented, both by its name and its significance. BNL, Buy N Large.

The second half is not as good. The very subtle comedy of the first half is compromised and the film reverts to a style more similar to other Pixar films. The whole veil of mystery over the supposed future of humanity is lifted and, despite the unexpected plot twist (two words: steering wheel), the ending is very disappointing, destroying any kind of environmentalist tone the rest of the film had. (SPOILERS! READ FURTHER AT OWN RISK: Very “it’s-ok-guys, pollute-as-much-as-you-want-it’s-going-to-be-ok-even-if-it-takes-us-700-years!” Didn’t like that part… Overall, I think it wasn’t as good as hyped although it was enjoyable and had very sweet moments. Wall-E and EVA are perhaps the best robotic couple in the history of animation!

Ratatouille on the other hand… I had heard it was very good from different people but it managed to surpass my already high expectations. It was very funny and the characters were brilliant. Me and Alexandra especially liked the restaurant critic, Anton Ego (word goes around the internet that this guy was actually homosexual. I find that strange but whatever) I personally also liked Emile, Remy’s brother. I felt Ratatouille was very down to earth and appreciative to love for the simple things in life. Made me want to cook and eat the best meal in the world! The ending was very very satisfying and it left us with a very cheery feeling.

I cannot compare the two films. I don’t have the skills necessary and it would be pointless anyway as they are different films with a different goal and a different touch. What I can say though is that Wall-E promised a lot and underdelivered in a memorable and affectionate way while Ratatouille overdelivered in every possible way. Both films remain however as good examples to why Pixar is the leading mainstream 3D animation studio; they still haven’t made a film that I didn’t enjoy.

PS: Pixar are also well known for their shorts and we all love them. “Presto”, “Your Friend The Rat”, “Lifted” are all great recent examples, I recommend you watch them if you haven’t along with the feature films.

Braid/Castle Crashers

Braid and Castle Crashers were the summer’s greatest hits for the now-favourite Xbox Live Arcade service. Two distinct games with different gameplay styles and approaches that however have three things in common: 1) They are 2D. 2) They developed a cult fanbase even before they were released. High levels of anticipation then. 3) They are pricey games indeed.

I had the luck to be able to buy them both close to a month ago. First, Braid. Braid was a novel idea based on the platformer teaching of ye olde. That is, it was like playing a Mario game with some new mechanics. These mechanics took the “platformer” out of its name and turned it into something that’s closer to “puzzle”. Tim, the hero, must collect jigsaw pieces through various levels controlling time and various items and behaviours that manipulate time on their own as well in order to save the “princess”. The result is some very difficult puzzles but a genuine sense of accomplishment. What made the game stand out even more was the very open-to-debate story. What the “princess” is in the end is a very good question, but I won’t spoil it for you! I can’t not mention the jaw-dropping ending, one of the most fitting endings Jonathan Blow could think of! Oh yes, Jonathan Blow is the designer of this game. People call Braid “indie”, cause apart from the game’s art, Blow made the rest of the game all on his own. What is less well known is that it cost him approximately $180,000, production values quite higher than what people would call “indie”. Still, Braid has its own distinct feel and it was well worth the 1200MS Points if only to get to experience such a, how should I put it, classy and rounded game experience.

Castle Crashers is a lot different. Developed by The Behemoth (by Newgrounds.com creator Tom Fulp and flash artist Dan Paladin) and a lot more of course hit the gaming scene as a tribute to old 16-bit beat-em-ups set in fantasty settings, complete with knights, dragons, princesses, magic etc. I hear it’s very similar to Golden Axe but I haven’t personally played the game. Castle Crashers has excellent 2-D graphics (which just like the developer’s previous game, Alien Hominid, want to give off the Flash game feeling), cheery and sometimes hilarious humour and some addictive hack & slash gameplay, especially multiplayer. I’ve lost count of just how many people have come to my place, played a bit of Castle Crashers and then played the night away (with me or without me…) Not a huge game by any standards but I can see how me and 3 more friends will sometime come back to live the complete 4-player experience.

Go

Just a few days ago me and Alex had the chance to at last play Go together. It was just as good a game as I remembered it, having only played it once before. Thank you again Cies for introducing me to a game that takes one go (pun intended) to learn and two lifetimes to master.

Go is apparently the oldest known board game, much older than chess or even backgammon. Its roots are oriental and more specifically Chinese. From there it has spread over the centuries to Japan and other asian countries where it’s now possibly the most widespread game, played in tournaments, special clubs and between friends. Oddly, it’s not that well known in Europe, especially not in Greece. I’ve only seen it twice and under totally random circumstances. Since Chess is king over here I doubt we’ll be seeing people play it more but you never know, chinese expansion could also mean cultural expansion? Hmm…

The board is empty once players start off. The players take turns placing one stone on the intersections of the board, forming groups. If the other player surrounds the entire group with her own stones then the surrounded stones are captured and removed from the game. And… that’s basically it. Every other rule derives from this simple principle. The winner is the player who controls the largest part of the board with her stones at the end of the game, point which is declared by both players passing consecutively.

These simple rules define a game of strategy, deception, intrigue, loss, amazement, fulfilment and active rivalry between the players. Never before have I seen a game so noble: one rule suggests that players say “atari” when a move of theirs will capture enemy stones in the next move so that they can react accordingly. Thus the point automatically becomes cornering the opponent and making her not be able to do anything to save herself as opposed to taking advantage of a miscalculation or a careless move which is a norm in chess. Indeed, never before have I seen a game so fair: two players of extremely different skill can fruitfully play together by having a handicap for the stronger player: the weaker one starts off with as many stones already on the board as the difference of skill indicates.

Alexandra has beat me every time we’ve played together save 2. I will strive to get better and one day, as the mighty yet harmonious Go spirit commands, I just might achieve the perfect balance of spirit and wit, become one with the universe… *floats*

Deception Point, by Dan Brown

I first got to know of Dan Brown through his most famous work, that is none other than “The Da Vinci Code”. It’s his latest work out of a total of 4 books he has written within the past 12 or so years. I read Angels and Demons, The Da Vinci Code and Digital Fortress all roughly 2 years ago and Deception Point just now and I’m genuinely impressed by his consistency in showing the world how skillful he is in grabbing his readers by the balls. However, The Da Vinci Code is surely Brown’s most overestimated work, another proof of why the best-seller isn’t always the best-in-general (the rest of his books it turn became best-sellers after the success of The Da Vinci Code). Angels and Demons, which was very similar in its religious and “secret cults” themes to the former, I enjoyed much more. “Deception Point” has a plotline that has more to do with politics, scandals, secret government agencies, NASA, a huge conpiracy… A lot more like Digital Fortress.

This book didn’t just have twists. Its twists were the evolution of the twists of the original twists that I thought were good twists. Yes, it was twisty. The characters felt alive if a bit contived (like the nerd astrophysicist or the always sexy front couple), the action never stopped, the good guys turned bad and then good again within a matter of pages (before they turn out bad at the end of the b… oh, another twist. They’re good), the little pieces of actual real-world scientific aspects, like the fossils and meteorite and the futuristic gadgets (always part of Brown’s stories) also gave it a nice tw… edge. Yes, I liked this book. Seemingly complex but ultimately quite easy to grasp and FUN! You just can’t help but smile when the bad guys fire bullets made of ice. Recommended.

PS: I regret to say I’ve read all of the books mentioned above in greek. They may be even better in english.

A little piece of February

Sunday, February 24th 2008. My location: Dad’s and Vasso’s place in Aegina. We came here yesterday with Alex (it was a good opportunity for her to see the island and meet the owner’s of the house!), but she left an hour ago so that she could catch her choir practice session.

It’s been 9 days since I returned to Athens for February. This month is chock-full of celebrations. On the 1oth was George’s birthday. On the 14th was mum’s birthday. I missed both because of the weather’s annoying shifts of mood and general exam obligations but I didn’t miss my chance and by the 15th I was back in Attica. Most of my first few days were (well) spent with Alex, who stayed at my place a few nights. We watched Sweeney Todd at the cinema the first night, brilliant movie by the way, excellent clash of horror and musical, and the second night we went to Taj Mahal, the place Savi’s currently working at, with Alex, George and Elena. Nargile, drinks and even munchies for us all came from buddy Savi who treated us the lot. We thank you again! That night it also started snowing…

The next few days were dedicated to enjoying the Reign of White that took us all by such great surprise. Till Savi’s birthday, that is the 18th, and the day after, Athens and of particular interest, Nea Smyrni were as white as I never remember seeing them. Okay, I kind of missed the great snow of 2002 and the 2004 one lasted for just one day, but still. Streets frozen, plants all suddenly bearing the same bright appearance, a searing pain in the hands every time you tried to make a snowball with no gloves,  going to Syntagma Sq, realising that it’s only you and your friends and only a few other (probably nice and interesting) people at the square, and then playing with the white stuff and watching it fall, denser and denser, more and more intrusive, more beautiful by the second. And oooh the chill, ooooh the cold. That’s what I call a flash whiteout! I took many pictures of us and the world but they will have to wait till I get back to my island home.

Then there was the Planetarium… Me and Alex enjoyed a documentary there about flight and a show about how violent the universe is, how the destructive nature of its components make the recycling of the stars’ lives possible (through novas, supernovas etc) or how great events like the collision of a newly formed planetoid with Earth during the earlier stages of its life, apart from almost turning our planet to space dust, created the moon and tilted the Earth’s axis to the place it is today -23.5 degrees from being perfectly vertical to its orbital plane- and thus created such seemingly unique phenomena as our yearly cycle of seasons: Spring, Summer, Autumn, Winter. Climate change is showing a tendency of screwing this balance up but more is yet to be seen, let’s hope in the right direction. That night was also the night of the total lunar eclipse… The moon, only illuminated by the red beams that aren’t filtered by the Earth’s atmosphere, looked like a giant peach or christmas tree ball hanging in the sky. In fact, under this dim light it looked more like a satellite than usual, more like an actual celestial body than just a bright light. It was pretty.

These days I’ve also been watching Heroes, the TV series about superheroes which is actually pretty awesome, and re-reading His Dark Materials. I love this book (books)! Last week I also got 3 games for 50 euros, 2 of them used: I got Grabbed by the Ghoulies, Rare’s first game for non-Nintendo machines in a long time, Beyond Good and Evil, a game everybody knows is good but few have played and Viva Pinata (I bought that one new). I’m just so curious to see how they play. Oh and erm… My very own birthday is right around the corner and I’ve been thinking about how to celebrate. Alex had this great idea of having friends at home and just relaxing! It’s amazing how it’s an idea on its own, I had almost forgot/ruled out automatically the option of staying in with pizzas, drinks and games almost completely! Now let’s see who will be able to come and what presents I may receive. It’s possible I’ll get a DSLR camera, but I’m still researching prices and honing my diplomacy skills with my parents. But if no camera does fall into my hands, a nice Go board would do just fine, I fell in love with this game ever since Cies, the dutch guy who hosted me in Rotterdam, played it with me. “It was a gift to us by the gods” indeed.

This next week I’ll be around looks interesting and eventful. I can’t wait to have a good time with everyone. As usual, I’m missing Mytilini a little bit but when I get back there I’m going to miss Athens, or more like the people that live in Athens, my folks. But why is it that we only want what we can’t have?

They say that true happiness doesn’t come from having what we want but rather from wanting what we have.