REVIEW: INVISIBLE CITIES

Invisible CitiesInvisible Cities by Italo Calvino
My rating: 4 of 5 stars


Zenobia, the city on stilts.  Vitoriana first told me about this book and sung its praise by describing the mental picture of this city in particular.

Invisible Cities is another of those difficult-to-review books I’ve been going through lately, although perhaps “trudging through” would be a more accurate description. Another one enjoyed in audiobook format, too, and another one I couldn’t concentrate on and retain as well as I would have liked. I have walking, running, wandering through wheat fields, traversing rocky capes and enjoying less-or-more-than-imaginary landscapes in Samothraki to blame. Or it could just be my complete inability to focus on three things at a time—in this case my ears, my visible eyes, and my inner eye. It does sound just a bit too much, now that I mention it.

What I can say is that Invisible Cities turned out to be a very interesting idea of a book—or is it a book of an idea? Marco Polo visits Mongol leader, tells him of his travels to incredible cities far and wide—most of them named curiously similar to ancient-sounding Greek and Latin female names, some rather common in Greece even today—and proceeds to have deep discussion with the Mongol leader (sounds a bit oxymoronic as I’m writing it) on the nature of language, experience, travelling, story-telling… the general business of empire-ruling and noblesse.

Those invisible cities of Marco’s all have some distinctive fantastical characteristic: one’s buildings have no walls, the pipelines defining the cityscape; Zenobia, pictured above, is built on stilts (like Venice, just without the water—Venice, as Marco Polo’s hometown, also plays a rather central role in this book, perhaps as the archetypical invisible city bar none, just as big a mystery to Kublai Khan as the rest of this book architectural and cultural urban menagerie); another still is a meeting place for merchants who trade stories instead of wares. One city is special in that all visitors remember it perfectly just by visiting it once, while another is its visitor’s memories of it. And so it goes.

Invisible Cities is highly structured yet defies usual narrative conventions; it is abstract, exploring imaginary realities through the kind of what-ifs I’ve most often found in science fiction, yet it does so by looking at human history and existence as a whole, rather than at just its future. Calvino’s language is descriptive while being poetic and profound, inviting the reader’s inner eye to see the Invisible. In all honesty, the vibe I got from this book is that of a geometry-twisting, meta philosophical indie video game in the vain of Fez or The Stanley Parable.

Would Italo Calvino have been a genius game developer had he been a millennial?

Invisible Cities is just one of these books that stands out just from how different and unique it is and how ahead of its time I perceive it today to have been. Or maybe it wasn’t ahead of its time at all: we’ve just internalised precious little about the intellectual zeitgeist of the ’60s and ’70s and the early days of radical postmodernism in literature. Could it be that instead of them being ahead of their time, it’s us who are lagging behind and have progressed less than we think we have, perceiving our intellectual maturity as greater than it actually is?

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Civilization V Brave New World Review

If you can speak Greek (chances are, if you’re reading this, you can) you may read my original takes on Civilization V and the first expansion Gods and Kings. I reviewed them for Game 2.0 when they came out, the good people from whoever-the-distributor-of-Take-Two-in-Greece-is being kind enough to provide me with a review copy as happens of course with almost all games I write articles for. This year though, while they did send me a preview copy, they somehow neglected to allow me to play a launch version of one of the best entries in the Civ series  -at the very least as far as expansions are concerned- and so I had to wait for a Steam Sale to come to snatch it up for 10€.

What I enjoyed:

cultural victory is now a blast! Being “peaceful” never was so fun before, artifacts, exhibitions, tourism and all;
archaeology blew me away with its ingenuity and the feelings it gave me of being part of a real world and at the head of a truly timeless civilization;
banning and unbanning luxuries reminded me of the 1961 Single Act on Narcotic Drugs, as far as legitimacy and complete arbitrariness is concerned. Oh the ways games can show you how the real world works…

•liberating Ethiopia from the bloody hands of Carthage and then having them vote for me for World Leader, together with the -mostly bribed- loyalty of the world’s city-states, was very satisfying;
playing as Venice and Byzantium meant playing two different games and I loved that (I became stinking rich in both though because of trade routes, love them!);

What I didn’t enjoy:

haven’t tried the scenarios yet, most probably never will;
• I try to install a simple alarm clock through the mod menu and you go and disable achievements? Seriously?
feeling the urge to spend so many hours on it during a time when minutes, days and hours feel more valuable than ever;
archaeological sites spawning in ice; what the fuck’s up with that?
online multiplayer as clunky as always; still want to play;
those other civs being just a tiny bit quicker than me and completing wonders a single turn before I would
and doing that 4-5 times in a row; there’s only so much a hippie can take;
AI still a bit wonky at times, marked improvement over vanilla and expansion 1 nevertheless;
missionaries are a complete waste of time!

What I will remember:

playing together with Daphne for the first time. Doesn’t count as a comment on Brave New World in particular, but that they included the option for playing hotseat is commendable;
reloading again and again as Venice to finally get the cultural victory I wanted! All bowed to my superior Venetian works of art eventually and the victory was all the sweeter after I had chosen Autocracy as my Ideology. Strength Through Joy, the achievement read;
I was itching to try the Zulus for my hand at a Domination Victory before I started writing this and I’ve been playing Civilization on and off for most of my life; I’d do it now if I wasn’t ready to go to bed;
becoming inspired enough to draw the final maps of my two games in my notebook (also influenced by On The Map);

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I would recommend it to everyone who:

doesn’t think this could be their thing. Some people believe they need to know or understand history and/or strategical thinking in order to play, but it’s remarkable how many different kinds of gamers I’ve met or read about that like Civilization but don’t necessarily enjoy other strategy games;
is looking for a way to “kill” time; just ask Daphne: when Civilization becomes a priority over even Breaking Bad, you know you’re onto something;
likes classical music; this game has a lot of it and it’s good;
thinks fantasising about artillery, battle plans, taking over cities and teaching those Swedes the lesson they deserve -while at the same time appearing/pretending to be working- sounds like a fun day.