First World Άγχος

Τις τελευταίες μέρες απλά δεν μπορώ να ησυχάσω. Eίμαι συνεχώς στην τσίτα, λες και κάτι μέσα μου είναι ανεκπλήρωτο. Αν θέλω να είμαι πραγματικά ειλικρινής με τον εαυτό μου, κατα βάθος τα πράγματα είναι έτσι εδώ και χρόνια. Ελπίζω ότι γράφοντας τα παρακάτω θα με μπορέσω να ξεφύγω για λίγο από την τρέλα μου και θα δω τα πράγματα αλλιώς.

Στις 7 Ιανουαρίου φεύγω για τη Βουλγαρία, όπου θα μείνω για 9 μήνες για να κάνω το EVS μου στην κεντρική βιβλιοθήκη της Σόφιας. Είμαι ενθουσιασμένος για τις πολύτιμες νέες εμπειρίες και την αλλαγή στην καθημερινότητα που θα μου προσφέρει αυτή η ευκαιρία – μετά από 2 χρόνια στην Αθήνα, ήταν νομίζω καιρός! – όμως η απόσταση μου απ’την Δάφνη βαραίνει την καρδιά και βρωμίζει τον ενθουσιασμό. Θα είναι μια καινούργια περιπέτεια, με νέες συγκινήσεις, θέλω να σκέφτομαι. Όμως αυτός ο χρονικός περιορισμός δημιουργεί μια ασφυκτική πίεση.

Συνεχώς πρέπει να γεμίζω τον χρόνο μου με κάτι για να νιώθω ότι έχω αξιοποιήσει τη μέρα μου όσο το δυνατόν «καλύτερα». Έχω σετάρει το HabitRPG μου (το οποίο τώρα είναι στο tavern εδώ και 3 μέρες), γράφω ένα-δυο morning pages (τις περισσότερες μέρες τουλάχιστον),  προσπαθώ να κάνω πράγματα τα οποία θα με κρατήσουν μακριά από τον υπολογιστή, πιο κοντά σε φίλους και αγαπημένους ανθρώπους και τον δικό μου δημιουργικό εαυτό. Ξανά και ξανά όμως αποτυγχάνω. Αγοράζω κάθε μέρα παιχνίδια στα Steam Sales και όσο περισσότερο χαζεύω τις προσφορές, τόσο λιγότερο παίζω. Έχω βάλει στο reddit όριο αλλά χαζεύω άλλα sites. Όταν με καλούν φίλοι για να βγούμε, γκρινιάζω γιατί θέλω χρόνο μόνος μου – και συχνά, όταν τον έχω, δεν τον κάνω αυτό που ήθελα να τον κάνω αρχικά.

Νιώθω τόσο πνιγμένος από το πόσο μικρές είναι οι μέρες και το πόσα θέλω να κάνω, πόσα πράγματα πρέπει να αφαιρέσω από το νοητό checklist – γιατί το να έχεις ένα πραγματικό είναι “πιεστικό” – που όλο αυτό μου έχει δημιουργήσει άγχος, stress, την αγωνία να είμαι πάντα ο καλύτερος που μπορώ να είμαι… Κι έτσι, το να κάτσω και όντως να απολαύσω ένα βιβλίο, μια ταινία, ένα game, μουσική, μια βόλτα,  ένα δοκιμάσω κάτι νέο ή άλλα πράγματα τα οποία με γεμίζουν κανονικά όταν είμαι μόνος, γίνεται πια μια διαρκής απορία: χρησιμοποιώ τον χρόνο μου με τον καλύτερο δυνατό τρόπο;

Άλλα τρία βιβλία για το Goodreads Challenge 2013, για να φτάσω τα 45 βιβλία – ξεχνάω ότι δεν είναι παρα ένας αριθμός. Tουλάχιστον 3 παιχνίδια που θέλω να τερματίσω πριν φύγω – γιατί μετά ποιος ξέρει αν και πότε θα μπορώ να παίξω στο λάπτοπ; 305 διαφορετικά πράγματα που είναι «στην λίστα μας» με τη Δάφνη, από βόλτες με άγνωστα λεωφορεία με τις φιλμάτες μας μηχανές μέχρι ταινίες που θέλουμε να δούμε, Breaking Bad, fondue ή στέκια που έχουμε πει εδώ και μήνες να επισκεφθούμε μαζί για το Spotted by Locals, τώρα που υπάρχει λίγος χρόνος ακόμα… Ο οποίος πιέζει όλο και πιο ασφυκτικά, και όσο πιο ασφυκτικά πιέζει, τόσο γκρινιάζεις ότι δεν μπορείς να αναπνεύσεις και στην πραγματικότητα δεν κάνεις, δεν αναπνέεις, δεν αφήνεσαι!

Δεν είμαι έτσι κανονικά. Δεν πιστεύω στα γεμάτα ημερολόγια και στις ατζέντες, στον αυστηρά κατανεμημένο χρόνο για μάξιμουμ αποδοτικότητα, στο παραγέμισμα κάθε λεπτού της ημέρας για να μην πάει ούτε μια στιγμή χαμένη στη μαύρη τρύπα της απραγίας! Είναι ένα σκοτεινό μονοπάτι που εύκολα οδηγεί στην τρέλα, όπως πολλοί πολιτισμοί της Δυτικής και Βόρειας Ευρώπης κι όχι μόνο, που λειτουργούν υπο ένα τέτοιο καθεστώς, μπορούν να μας δείξουν. Θυμάμαι τη Μόμο και τους γκρίζους άντρες, μερικές φορές, όταν κάνω αυτές τις σκέψεις, και νιώθω ακόμα περισσότερες τύψεις που έχω πέσει σε αυτή την παγίδα.

Kανονικά πιστεύω στην τεμπελιά, στην ανεμελιά, στο πρόγραμμα το οποίο φτιάχνεται μόνο του και προσαρμόζεται στις συνθήκες και στο πώς έρχονται τα πράγματα. Γενικά πιστεύω στη ροή, στο ρεύμα (the flow), το οποίο με κάνει ακόμα πιο αγχωμένο τώρα: τι έχει την καθημερινότητα και τις ανάγκες μου αφύσικες; Πρέπει να είσαι ένας άκαμπτος άνθρωπος για να μπορείς να ακολουθήσεις ένα αυστηρό πρόγραμμα, και δεν θέλω να είμαι αυτός ο άνθρωπος, παρα τα όποια οφέλη, τα οποία αν με ρωτούσατε τώρα ποια είναι δεν θα μπορούσα να κατονομάσω.

Ξέρω όμως από πού προέρχεται αυτή η βιάση, αυτή η αδυναμία χαλάρωσης, αυτή η απόγνωση του «ΠΟΤΕ ΘΑ ΤΑ ΚΑΝΩ ΟΛΑ ΑΥΤΑ;;;» Είναι φυσικά το Ιnternet.

Πόσο συχνά ακούτε τα τραγούδια που ποστάρουν οι άλλοι στο facebook; Εγώ σχεδόν ποτέ, εκτός κι αν πρόκειται για ένα τραγούδι από κάποιον που ξέρω ότι έχει γούστο παρόμοιο με το δικό μου και επιπλέον δεν ακούω κάτι εκείνη τη στιγμή. Πόσο συχνά σας προτείνουν φίλοι media προς κατανάλωση – ταινίες, βιβλία, παιχνίδια, μουσική, σειρές… όλα αυτά τα οποία μας διασκεδάζουν, μας κάνουν να σκεφτούμε αλλά και δεν μας αφήνουν να σκεφτούμε ή να δημιουργήσουμε – και πόσο συχνά βλέπετε προτάσεις μέσα από το web; Με το Internet, ξαφνικά όλοι, είτε βρίσκονται στον άμεσο κύκλο σας, είτε στον ευρύτερο, είτε συνδέονται μαζί σας μέσω της κοινότητας στην οποία ανήκετε (δεν έχει σημασία αν είναι το φετιχιστικό σάιτ με φυστικοβουτυροφιλία ή κάτι όσο αθώο όσο το tumblr ή το deviantart), όλοι μπορούν να σας επηρεάσουν με το άρθρο τους, τα ποστ τους, τις κριτικές για τα αγαπημένα τους βιβλία.

Αν κάτι υπάρχει, υπάρχει στο νετ, κι αν κάτι υπάρχει στο νετ, ανάλογα τα σάιτ που μπαίνω, μου δίνεται φάτσα κάρτα στο πιάτο, στη μούρη, όλη μέρα, κάθε μέρα. Ξαφνικά πρέπει να διαβάσω όλα τα βιβλία που αρέσουν σε όλους, πρέπει να πάω στα μέρη που προτείνουν όλοι… Υπάρχει τέτοιος πλουραλισμός που ξεχνάμε, κι εγώ πρώτος απ’όλους, οτί απλά δεν γίνεται να τα κάνεις όλα. Είχα αναρτήσει κι ένα άρθρο εδώ σχετικά με αυτό ακριβώς, και με βοήθησε να το ξεθάψω: The Sad, Beautiful Fact That We’re Going To Miss Almost Everything.

Ψάχνοντας στο reddit (ναι ναι, ούτε καν στο ποστίο μου δεν μπορώ να συγκεντρωθώ, εννοούνται αυτά!) για θέματα σχετικά με το παραπάνω άρθρο, έπεσε η ματιά μου σε αυτό το πολύ καλό το οποίο περιγράφει αρκετά καλά την περίπτωση μου, γιατί το περισσότερο άγχος μου για κάποιο λόγο δημιουργείται κυρίως από τα games. Ο τύπος ανέλυσε το γιατί μια χαρά (ειδικά αν λάβετε υπ’όψη σας και το τι διάολος είναι το Steam): Steam Library Fatigue

Πριν λίγες μέρες είχα ξυπνήσει με πολλά πράγματα στο κεφάλι μου. Είχα να κάνω το Skype Call με το Εμείς κι ο Κόσμος για τη Σόφια, δεν είχα προλάβει να γράψω τα morning pages μου και για άλλο ένα βράδυ έπρεπε να βγω (νομίζω ότι μέρος αυτού του άγχους είναι ότι έχω περάσει το πολύ ένα-δυο βράδια μόνος, ή έστω στο σπίτι, τις τελευταίες δυο βδομάδες). Αντί να είμαι ευγνώμων που τελικά έχω την ευκαιρία να βλέπω τους ανθρώπους που σύντομα πλέον δεν θα μπορώ για αρκετό καιρό, γκρινιάζω έτσι… Τραβάτε με κι ας κλαίω: απ’τη μία είμαι μοναχικός και γουστάρω, απ’την άλλη θέλω περισσότερη επαφή…

Τέλος πάντων, βρέθηκα με τον  Φάνη και του εξήγησα γιατί ένιωθα αυτό το άγχος. Αναγνώρισα σε αυτά που είπα και που είχα ανάγκη να του τα πω ότι υπάρχει ένας ψυχαναγκασμός σε αυτά τα συναισθήματα. Κι εκείνος μου το είπε: «είναι απλά παιχνίδια, χαλάρωσε. Και τα 45 βιβλία είναι ήδη πολλά!»

Η απάντηση μου: «Δεν ξέρω αν είναι πολλά, κάποιοι στο Goodreads διαβάζουν 100.»

Τσουπ! Να το πάλι: δεν μπορώ να σταματήσω να συγκρίνομαι με ό,τι υπάρχει εκεί έξω και να μου δημιουργώ άγχη τα οποία ίσως εκφράζουν το μόνιμο και υποβόσκον κόμπλεξ κατωτερότητας μου. Ψάχνω τι θα καταφέρει να δείξει -περιέργως πρώτα στον εαυτό μου- ότι είμαι σε μια καλή πορεία και δεν χάνω ευκαιρία να βελτιωθώ. Θέτοντας το έτσι ακούγεται σχεδόν άρρωστο, όμως είναι γεγονός. Το πρόβλημα μου δεν είναι ότι ψάχνω κάτι το οποίο στο μυαλό μου θα με κάνει καλύτερο ή ισάξιο με τους άλλους, αυτό από μόνο του είναι νομίζω κάτι το υγιές και κάτι το οποίο φέρνει κυρίως καλές αλλαγές.

Το πρόβλημα είναι σε τι ψάχνω το ego boost, ότι ακόμα για κάποιον λόγο ψάχνω την προσωπική αναγνώριση και αξία σε βλακειούλες όπως τα παιχνίδια που έπαιξα ή τα βιβλία που διάβασα, πράγματα που σε τελική ανάλυση φαίνονται να έχουν σημασία μόνο στο ίντερνετ και πολύ λίγο ή καθόλου στην «πραγματική ζωή». Αν περνούσα λιγότερο χρόνο ονλάιν είμαι σίγουρος ότι θα ένιωθα πολύ λιγότερο αυτούς τους περίεργους ψυχαναγκασμούς. Κι όμως, οι περισσότερες προσπάθειες μου μέχρι σήμερα δεν ήταν τόσο ριζοσπαστικές ή αποτελεσματικές…

Με όλα αυτά, οι στόχοι μου, τουλάχιστον σε υποσυνείδητο επίπεδο, περιερίζονται και γίνονται εσωστρεφείς και καθόλου δημιουργικοί. Σκοτώνω τον δημιουργικό μου εαυτό κάθε μέρα με τις μαλακίες μου, προτιμώντας να μη ζω αλλά να σκαλώνω. Είχα διαβάσει κάποτε στο HighExistence ότι για να είσαι ευτυχισμένος-δηλαδή για να μην βαριέσαι- πρέπει η αναλογία δημιουργίας-κατανάλωσης σου να είναι  το λιγότερο 1 προς 10. Ακούγεται πολύ, έτσι δεν είναι; Έτσι όμως έχουμε καταντήσει, να μας φαίνεται πολύ. Και έτσι όπως πάω εγώ, αυτή η αναλογία έχει ξεπεράσει το 1 προς 5000 και κάθε μέρα αυξάνεται, κι εγώ ποτέ δεν χορταίνω. Γιατί με σταματάω με την παθητικότητα της διαρκούς κατανάλωσης, πχ με το να παίζω και να διαβάζω; Γιατί αυτό είναι το εύκολο, το γνωστό. Αυτό το οποίο δεν χρειάζεται να περάσει την κρίση κανενός, ή να έχει την συμμετοχή κανενός εκτός του εαυτού μου. Μου επιτρέπει να περιορίστώ σε στόχους που η επίτευξή τους δεν θα με αναγκάσει να περάσω το κατώφλι της φούσκας μου.

Και να πεις ότι αυτές τις συνειδητοποιήσεις τις έκανα τώρα… Όχι, τις κάνω ξανά και ξανά χωρίς να αλλάζει κάτι πρακτικά.

Δεν λέω, έχω κάνει μεγάλα βήματα τον τελευταίο καιρό. Μεγαλώνω τα όρια του comfort zone μου, τολμάω περισσότερο, είμαι σε θέση να αμφισβητήσω τον εαυτό μου και τις παλιές μου συνήθειες (σχεδόν νιώθω άβολα όταν δεν το κάνω, άλλο θέμα από εκεί) και όταν μιλάω για κόμπλεξ κατωτερότητας, έχει περισσότερο να κάνει με τα υπολείμματα αυτού και όχι κάτι πραγματικά καταστρεπτικό. Είμαι πολύ πιο άνετος με την ιδέα ότι κάποιοι θα με αγαπάνε αλλά και κάποιοι αναγκαστικά θα με αντιπαθούνε και εμπιστεύομαι περισσότερο το ότι έχω κάτι να πω, κάτι να προσφέρω, το οποίο δεν θέλω να το κρίνω και θέλω να το προστατέψω. Για όλα αυτά είμαι περήφανος και ευχαρίστημενος, και με το δίκιο μου.

Με όλα αυτά όμως, είναι αστείο όταν με πιάνει το άγχος ότι δεν έπαιξα το τάδε ή το δείνα παιχνίδι, δεν είδα εκείνον ή εκείνην, δεν προετοίμασα το δώρο που είχα στο μυαλό μου, απέτυχα να κάνω και τα 55 πράγματα τα οποία χτες υποσχέθηκα στον εαυτό μου ότι θα έκανα γιατί είναι τόσο ενδιαφέροντα. Μάλλον κάποια πράγματα ποτέ δεν τα ξεπερνάς πραγματικά ποτέ, παρα πρέπει συνέχεια να είσαι σε επιφυλακή ώστε να θυμίζεις στον εαυτό σου ότι παρ’όλο που είναι κομμάτια του εαυτού σου δεν χρειάζεται να τα έχεις μαζί σου παντού και πάντα, μπορείς να υπάρξεις και χωρίς αυτά, τουλάχιστον μέχρι να αναγεννηθούν σε τυχαία στιγμή, δυνατότερα ή -ελπίζεις- πιο αδύναμα.

Όλα αυτά με εμποδίζουν να έχω τη ζωή που πραγματικά θα ήθελα να να έχω, αλλά είναι τάσεις και συνήθειες που δύσκολα κόβεις και αναθεωρείς, ακόμα κι αν ξέρεις ότι θα μπορούσες να κάνεις πολύ καλύτερα πράγματα με τον εαυτό σου…

Να το, να το! Το κάνω πάλι!

Review: The Legend of Zelda: Hyrule Historia

The Legend of Zelda: Hyrule HistoriaThe Legend of Zelda: Hyrule Historia by Shigeru Miyamoto

My rating: 4 of 5 stars

When I first heard of the existence of Hyrule Historia and its inevitable translation and release in Western markets I was as ecstatic as any fan could be. To give you an idea, scanlations from the original Japanese edition were unleashed to the thirsty hordes of Zelda enthusiasts within a matter of hours after release in Nipponia. Finally! A Zelda tribute to end Zelda tributes; a book strictly for the fans; an official behind-the-scenes, anthology, retrospective, together with the manga prelude to Skyward Sword, all presented with high quality illustrations, colour and printing and, perhaps most importantly, THE TIMELINE!

Now that eyebrows have had the time to be lowered and discussion on the three timeline theory, which like it or not is now obviously canon, has subsided, it’s time for the admission part: the part where I look into the cold, hard facts of being a maturing Zelda fan. I hope you’re ready.

In the last pages of the book there’s a Thank You note from Eiji Aonuma, director and designer of many of the most recent additions to the series and to many the visionary and overseer of the Zelda franchise as a whole ever since Majora’s Mask was released. This is part of what he had to say:

“The History of Hyrule” allows players to determine where each Zelda game is positioned in the chronology of the series. One thing to bear in mind, however, is that the question the developers of the Legend of Zelda series asked themselves before starting on a game was, “What kind of game play should we focus on?” rather than “What kind of story should we write?” For example, the theme of Ocarina of Time , the first Zelda game I was involved with, was, “What kind of responsive game play will we be able to create in a 3-D environment? […]

“Because the games were developed in such a manner, it could be said that Zelda‘s story lines were afterthoughts. As a result, I feel that even the story of “The Legend Begins” in Skyward Sword was something that simply came about by chance.

“Flipping through the pages of “The History of Hyrule“, you may even find a few inconsistencies. However, peoples such as the Mogma tribe and items such as the Beetle that appear in Skyward Sword may show up again in other eras. Thus, it is my hope that the fans will be broad minded enough to take into consideration that this is simply how Zelda is made.”

I remember reading years ago that the official timeline of the series was a confidential document kept deep inside the Nintendo headquarters in Kyoto… As the years passed and new titles that made little sense when put in the big picture were added to the chronology, such as Twilight Princess, the connecting story started looking like either a lie too disappointing to reveal, or if it really was there, just a little bit too simplistic, i.e. is the great overarching story of the Legend of Zelda just a tale of many Links, many Zeldas, many Ganons and a terribly uninteresting tale of a prophecy never fulfilled? I slowly joined the disappointed doubters, those that questioned the relevancy of the timeline or even the very existence of it.

This confirmation by Aonuma sealed the deal: it was Nintendo’s way of saying “you wanted it so badly, so here it is, but you’re looking too much into it; go out more would you, you buncha nerds!” and I think it would indeed be sound advice for people still arguing on forums whether the official timeline is in fact real or not, suggesting that their own version of the timeline makes a lot more sense! The denial there is in the world…

I must admit that expecting a big closure from Skyward Sword, the “aha!” moment that would put every little piece of the puzzle in its place and it never really coming but instead getting the much-advertised prelude to Ocarina of Time with more unresolved new directions, brand new deities (as if there weren’t enough already), characters and hint-dropping, left me with a sour taste in my mouth. It is obvious that if you really want to enjoy Zelda and avoid such disappointments it would be a good idea to be “broad-minded enough” as Aonuma-san suggested, to turn your thinking brain off and take it as Nintendo delivers it. Willing as I am, I just can’t do that. I can’t create connection between the stories when the connective links (get it?) are so vague, each time raise more questions than they answer–for sequels’ sake– and often feel as arbitrary as Star Wars Episode III.

As Zelda games are changing to cater for new audience and are at least trying to get with the times, I feel more and more that they’re just not for me, that Nintendo has long stopped trying to cater for my ilk and that in reality they can’t even do it anymore. I can already see with my mind’s eye Nintendo fanboys who never broke away listing the “hardcore” games Nintendo has released in recent years that would supposedly dispute my argument. What they don’t realise themselves is that Nintendo of old, the Nintendo that dominated my childhood, was revolutionary, it wasn’t just the franchises and the games. It was innovative, it created demand, it didn’t just respond to fans. Now it’s like Fidel Castro or Chavez – only the blind and misled still see revolution where there’s nothing left but allusion to and revering of the good ole days.

Maybe it’s the gaming culture I’ve grown out of, or even a gaming culture I can’t grow into anymore. Maybe it’s just the simple fact that people change, or, as I’ve observed time and time again, that people heavily tend to single out the Zelda title they first played as the pinnacle of the series that can never be bested, and what of course follows is unrealistic expectations of newer games that they will finally be the ones that emulate the feelings they had when they played their first Zelda when they were 9. Is it possible that when a game becomes an enduring legend, the greatest enemy it has to face is its own legacy? Newer players seem to love games such as Spirit Tracks or the new Link Between Worlds, games I really can’t see myself getting into for the simple reason that I just grew up differently. It’s a pity, but so is the nature of the world: as series reach their maturity and endure for more than 25 years in a field which is barely older than that itself, so do players. Funny how people don’t have similar expectations from other media, such as fairytales or children’s animation movies.

Nevertheless, Hyrule Historia is safe from all the above because it’s made for my own personal nostalgia, it only exists in the past. It’s like a photo album with pictures from your childhood: it remains valuable no matter what. Apart from the older ones like me, I can also see the young ones taking an interest in it, those who love Spirit Tracks and Wind Waker HD and who never had the chance to grow up with the older games (same with me and the original NES Zelda) but are still interested in the series as a whole and think I’m a snob hipster 20-something gamer elitist, the very same feelings I had for those who thought Ocarina of Time was crap because according to them Link to the Past was the best. Don’t worry kids, you’re up next.

View all my reviews

Civilization V Brave New World Review

If you can speak Greek (chances are, if you’re reading this, you can) you may read my original takes on Civilization V and the first expansion Gods and Kings. I reviewed them for Game 2.0 when they came out, the good people from whoever-the-distributor-of-Take-Two-in-Greece-is being kind enough to provide me with a review copy as happens of course with almost all games I write articles for. This year though, while they did send me a preview copy, they somehow neglected to allow me to play a launch version of one of the best entries in the Civ series  -at the very least as far as expansions are concerned- and so I had to wait for a Steam Sale to come to snatch it up for 10€.

What I enjoyed:

cultural victory is now a blast! Being “peaceful” never was so fun before, artifacts, exhibitions, tourism and all;
archaeology blew me away with its ingenuity and the feelings it gave me of being part of a real world and at the head of a truly timeless civilization;
banning and unbanning luxuries reminded me of the 1961 Single Act on Narcotic Drugs, as far as legitimacy and complete arbitrariness is concerned. Oh the ways games can show you how the real world works…

•liberating Ethiopia from the bloody hands of Carthage and then having them vote for me for World Leader, together with the -mostly bribed- loyalty of the world’s city-states, was very satisfying;
playing as Venice and Byzantium meant playing two different games and I loved that (I became stinking rich in both though because of trade routes, love them!);

What I didn’t enjoy:

haven’t tried the scenarios yet, most probably never will;
• I try to install a simple alarm clock through the mod menu and you go and disable achievements? Seriously?
feeling the urge to spend so many hours on it during a time when minutes, days and hours feel more valuable than ever;
archaeological sites spawning in ice; what the fuck’s up with that?
online multiplayer as clunky as always; still want to play;
those other civs being just a tiny bit quicker than me and completing wonders a single turn before I would
and doing that 4-5 times in a row; there’s only so much a hippie can take;
AI still a bit wonky at times, marked improvement over vanilla and expansion 1 nevertheless;
missionaries are a complete waste of time!

What I will remember:

playing together with Daphne for the first time. Doesn’t count as a comment on Brave New World in particular, but that they included the option for playing hotseat is commendable;
reloading again and again as Venice to finally get the cultural victory I wanted! All bowed to my superior Venetian works of art eventually and the victory was all the sweeter after I had chosen Autocracy as my Ideology. Strength Through Joy, the achievement read;
I was itching to try the Zulus for my hand at a Domination Victory before I started writing this and I’ve been playing Civilization on and off for most of my life; I’d do it now if I wasn’t ready to go to bed;
becoming inspired enough to draw the final maps of my two games in my notebook (also influenced by On The Map);

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civlization_v_qb_map_2

I would recommend it to everyone who:

doesn’t think this could be their thing. Some people believe they need to know or understand history and/or strategical thinking in order to play, but it’s remarkable how many different kinds of gamers I’ve met or read about that like Civilization but don’t necessarily enjoy other strategy games;
is looking for a way to “kill” time; just ask Daphne: when Civilization becomes a priority over even Breaking Bad, you know you’re onto something;
likes classical music; this game has a lot of it and it’s good;
thinks fantasising about artillery, battle plans, taking over cities and teaching those Swedes the lesson they deserve -while at the same time appearing/pretending to be working- sounds like a fun day.

Steam, we’ve got to talk

And if you didn't catch today's deals, don't worry!
And if you didn’t catch today’s deals, don’t worry!


Steam’s Autumn Sale 2013.
Here we go again. Daily deals. Yesterday’s deals. Flash deals. Community picks.

There are 86 games in my account: most of them I’ve bought in different Humble Bundles or other sales, such as the ridiculous Holiday Sale of 2011. I’ve played less than half of them and even less than half of those have I “completed” –  quotes because the games that I prefer nowadays are generally speaking impossible to complete. A relatively small  fraction of those 86 games I got through Game 2.0 for reviewing. I don’t receive physical copies anymore, but I’ve long  got over the need of owning real copies of games, especially after getting stuck with boxed copies of games that are tied to Steam keys and which I therefore can’t sell – I’m looking at you, stack of Total Wars!

This time around, you threw in our faces Skyrim Legendary Edition for 13€, Bioshock Infinite for 7.5€, Spelunky for 3€ and Civilization V Gold and the expansion Brave New World for 10€ each. Of all of the above I only resisted to buying Skyrim (it sounded very enticing but I doubt I can give it the time it probably deserves at this point), and still believe I will buy more games before the deals are over (eyeing Super Hexagon and Anno 2070). Only a fool would skip on those prices… And then you’re going to have the Holiday Sale, of course you will. I hope we’ll at least have enough time to enjoy Civilization V online with Garret and Daphne who both got the game the day before during the sale – actually, I got it for Daphne because she seems to love it so much; who would have thought that the hot seat would have grown this hot?

I feel as if I’m being manipulated to no end. It’s confusing to my Fi (ethical system/inner values to you MBTI beginners!) – which dictates that I should at least be trying to avoid being exactly like women going crazy in the shopping mall – as well as it is destructive to my wallet and my time management. You’re tearing me apart, Steama!

But seriously. What gives? How can this even work? How can you have 1532 sales every year without cheating all of the producers and developers? How is this system viable at all? I mean, with these sales and the existence and dominance of Humble Bundle, combined with the ridiculous prices games have at launch only for them to be reduced in a matter of months through these offers (and given the extreme oversaturation of the market), it’s no wonder top AAA games are slowly becoming obsolete. Given of course that people just don’t have enough money to spend on consoles (most of the people I know don’t want to buy a new console, either because of lack of interest, money or both), it’s really no wonder that you, with your cheap, flexible and robust system (and your upcoming Steam Machines) and iOS with its innovation and low prices are looking like you will together dominate the industry even further. And really, what would happen if everybody eventually stopped buying games on day one or – god forbid – stopped preordering like tiny little consumeristic muppets? I’ll tell you what would happen: the entire industry would collapse. Again.

You know something? As cool and comfy as it is, deep down it makes me feel uncomfortable having all of my games in this digital vault made out of thin air. Now you look healthier than ever, but will that be the case in 10 years? 20? You had your DRM creep on us and had us get used to it, and now we bash everyone who tries to steal some of your limelight (yes, I know it’s fun to hate EA and forbidden to even slightly criticise mama Valve). Even if you have allowed offline play, you have made reselling games impossible. Why? How can I trust you, Steam? These cheap games are like a trojan horse: you’re becoming the Google of gaming – people put up with your shitty monopoly because you’re just so damn useful. What if tomorrow I have to buy your SteamMachine to play? What if I suddenly have to, say, pay a fee to access my games – even just a small one? I’d probably pay up just in order to still be able to play 90% of the games I own or play on a regular basis (most of which I certainly won’t have played even by then). Oh, maybe you’re like the other great benefactor, Facebook, which promises that it’s free and always will be. Isn’t that a role model of a company.

Maybe I’m expecting too much – or I’m too sceptical/paranoid. Maybe my thinking is a relic from a different era, when physical mattered more – was more tangible – than digital. Maybe in this Brave New World there really will be no difference between offline and online, the physical and its digital counterpart. As far as I can see, the counterpart in many ways has already replaced the original or is indistinguishable from it (or they really are the same thing). The strictly private has become public, a single thought or utterance shared with the world is immortalised and pinned to its creator forever (or at least for what the word ‘forever’ means in the beginning of the 21st century). The social as well as the commercial sphere is changing too quickly for us to figure out, and, well, honestly we’re just not that smart to understand in what ways we’re being manipulated, controlled and generally taken advantage of at this time by “free” or seemingly harmless services.  I hope you can understand, though: all these huge companies who are operating as monopolies (mostly in the digital plane) at the same time working with the secret services of the world or using us in other mostly unknown nefarious ways are just scaring me. No corporation can inspire my trust. That’s all.

I hope you can understand and won’t block me from playing Civilization V because I told you these things. You know I still love you. Right?

Anodyne Review

Anodyne's script ain't no "It's dangerous to go alone! Take this!"
Anodyne’s script ain’t no “It’s dangerous to go alone! Take this!”

 

Take Link To The Past, a David Lynch film (or any other work based on a stream-of-consciousness or dreamscape narrative) and some Nietzsche. Put them in a blender. Blend. Serve with Indie™ sprinkles. You’ve got Anodyne.

What I enjoyed:

compact dungeons;
card collectables;
funny;
well-written;

creative use of the graphical limitations.

What I didn’t enjoy:

the map was more Zelda ’86 and less Link to the Past;
floaty controls (don’t use analogue sticks, trust me);
difficult in an awkward way, ie I was falling too much into pits and not being killed by enemies enough – also had to do with the very short invincibility window after being hit.

What I will remember:

the ultimate broom which could be used as a weapon as well as a means to push dust on water to create a raft with;
the Master Sword Get! moment after completing the first three dungeons (it has to do with a wind power generator);
the philosopher bosses who always had something deep to say before and after the battle;
the ending (which I had to fight for twice because  I comically drowned after defeating the final boss the first time around);
the humour – something we don’t see in games that often unfortunately.

fluffy.
fluffy.

 

I would recommend it to everyone who:

• likes Zelda, especially the 2D ones;
enjoys short games (it won’t take you more than 5 hours);
• is bored of dry dialogue (no text is wasted in Anodyne, there are no “Isn’t it a beautiful day?” or “This is the way to the lake!” moments);
feels comfortable with philosophy and/or poetrythe game makes little sense in terms of what we’d normally expect from the genre; it takes a mind that can grasp abstract ideas to follow what might be happening or derive enjoyment from the calm realisation that maybe what is happening doesn’t matter as much as how it’s happening;
likes it indie (just two people worked for this. I hope, if you’re that dedicated of an indie person, that you’ll overlook the fact that the game’s main outlet has been Steam. I personally got it from some Humble Bundle and would happily share a DRM-free .exe with you if you’d like me to, but I’m sure you’d rather have the achievements, wouldn’t you?)

Review: Extra Lives: Why Video Games Matter

Extra Lives: Why Video Games MatterExtra Lives: Why Video Games Matter by Tom Bissell

My rating: 3 of 5 stars

After reading some articles by Tom Bissell on video games, I was fully expecting this to be a revelation on the meaning of video games, with me coming out of the book convinced once and for all that video games do matter (I haven’t made up my mind yet, but then I’m like that with everything). While Extra Lives was very interesting, well-written and informative, it didn’t convince me as I thought it would. Maybe it’s because I’ve moved almost completely away from the genres Bissell prefers (shooters, open-world RPGs) and the consoles he mostly plays them on: for years I’ve shown more and more of a preference towards strategy and an erratic choice of influential, innovative and/or quirky indie games – all the realm of the PC rathen than the console. I have tried maybe half of the games he chose to unfurl his point with –Fallout 3, Mass Effect, Grand Theft Auto 4, Braid– but wouldn’t say I’m a big fan of any of them (except for maybe Braid). I can certainly say that I haven’t gone back to replay -or finish- them , for one.

I wouldn’t want to let our genre discordance influence my judgment, though. Extra Lives was a very enjoyable read and a mature, honest look at the situation of games today 3 years ago. I think Tom Bissell did a fantastic job on showing why the potential of the medium matters and how he himself is torn between realising that on the one hand and on the other “understanding why non-gamers think games are a waste of time”. It’s just that, at this point in my life, I’m leaning -however slightly- towards the latter.

The conclusion? Do games matter? Will they at some point, if they don’t now? Well, that depends on who you are and what your outlook on games is – as well as, I suppose, what your own preferred genres are.

View all my reviews

Me & My Shadow

me&my_shadow

It’s a resource for the privacy policies of different large and small websites, how they enforce them, what you can expect to have surrendered knowingly or not and, perhaps most importantly, measures you can take to use the web with a little bit less transparency.

It’s an expertly, fantastically designed website that you can’t resist not using once you get there. The information and sources are also top-notch. Very informative in this  cultural representational way that always makes me feel warm and cozy inside.

It’s important, very important information, too. There’s just so much being revealed about privacy online: Snowden, Greenwald, Prism, Xkeyscore (the “God terminal into the Internet“), NSA -along with every secret service in the West at the very least- and I honestly believe that even now we know next to nothing about what’s really going on. Like a lot of things, this is going to get a lot worse before it gets any better. Thankfully, people who work on projects like Me & My Shadow give me back my trust -if only just for a little while- in the power of the Internet to make the world a better place.

PS: I just found out about Data Dealer through them, an online tycoon game in which you get to be one of those data mining corporations. The objective is to collect millions of profiles to take advantage of through various websites such as “Tracebook” and “Schmoogle”. Check it out!

Tom Bissell

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During one of my latest web strolls I stumbled upon (not using StumbleUpon but doing it the old-fashioned way, you know, by actual chance) Tom Bissell. He’s an author and columnist who writes, among other things, for and about video games. I thought his style and content was heartfelt and had something genuine and important to say. Here’s what made me instantly interested in his work:

Video games: the addiction (his story of being simultaneously a GTA4 and a cocaine addict and how he reminisces both experiences)Poison tree: a letter to Niko Belic about GTA5 (the way I see it, a spiritual successor to the above article. Includes big realisations and critiques on the industry with which I completely agree)

I’ll leave the rest of the reading to you. Now I’m waiting for a couple of books he wrote to arrive in the mail, one on video games (Extra Lives) and another (The Disaster Artist) he co-authored with Greg Sestero -that is Mark from the legendary movie The Room (!)- on the story of the film and that of Tommy Wiseau. Can’t wait!

Game 2.0 – Europa Universalis IV Review

europa_universalis_IV

65 ώρες και συνεχίζουμε, εξαιρόντας τις ώρες που άφησα το παιχνίδι να τρέχει μόνο του για να δω τι περίεργος διαφορετικός κόσμος θα έβγαινε μέχρι τη 2α Ιανουαρίου του 1821. Ο λόγος -ένας από αυτούς δηλαδή- που δεν γράφω όσο θα ήθελα αυτές τις μέρες. Να, τώρα ας πούμε. Ήθελα να τελειώσω ένα ποστ που γράφω εδώ και έναν μήνα αλλά με συγχωρείτε, το χρέος με καλεί…