Steam, we’ve got to talk

And if you didn't catch today's deals, don't worry!
And if you didn’t catch today’s deals, don’t worry!


Steam’s Autumn Sale 2013.
Here we go again. Daily deals. Yesterday’s deals. Flash deals. Community picks.

There are 86 games in my account: most of them I’ve bought in different Humble Bundles or other sales, such as the ridiculous Holiday Sale of 2011. I’ve played less than half of them and even less than half of those have I “completed” –  quotes because the games that I prefer nowadays are generally speaking impossible to complete. A relatively small  fraction of those 86 games I got through Game 2.0 for reviewing. I don’t receive physical copies anymore, but I’ve long  got over the need of owning real copies of games, especially after getting stuck with boxed copies of games that are tied to Steam keys and which I therefore can’t sell – I’m looking at you, stack of Total Wars!

This time around, you threw in our faces Skyrim Legendary Edition for 13€, Bioshock Infinite for 7.5€, Spelunky for 3€ and Civilization V Gold and the expansion Brave New World for 10€ each. Of all of the above I only resisted to buying Skyrim (it sounded very enticing but I doubt I can give it the time it probably deserves at this point), and still believe I will buy more games before the deals are over (eyeing Super Hexagon and Anno 2070). Only a fool would skip on those prices… And then you’re going to have the Holiday Sale, of course you will. I hope we’ll at least have enough time to enjoy Civilization V online with Garret and Daphne who both got the game the day before during the sale – actually, I got it for Daphne because she seems to love it so much; who would have thought that the hot seat would have grown this hot?

I feel as if I’m being manipulated to no end. It’s confusing to my Fi (ethical system/inner values to you MBTI beginners!) – which dictates that I should at least be trying to avoid being exactly like women going crazy in the shopping mall – as well as it is destructive to my wallet and my time management. You’re tearing me apart, Steama!

But seriously. What gives? How can this even work? How can you have 1532 sales every year without cheating all of the producers and developers? How is this system viable at all? I mean, with these sales and the existence and dominance of Humble Bundle, combined with the ridiculous prices games have at launch only for them to be reduced in a matter of months through these offers (and given the extreme oversaturation of the market), it’s no wonder top AAA games are slowly becoming obsolete. Given of course that people just don’t have enough money to spend on consoles (most of the people I know don’t want to buy a new console, either because of lack of interest, money or both), it’s really no wonder that you, with your cheap, flexible and robust system (and your upcoming Steam Machines) and iOS with its innovation and low prices are looking like you will together dominate the industry even further. And really, what would happen if everybody eventually stopped buying games on day one or – god forbid – stopped preordering like tiny little consumeristic muppets? I’ll tell you what would happen: the entire industry would collapse. Again.

You know something? As cool and comfy as it is, deep down it makes me feel uncomfortable having all of my games in this digital vault made out of thin air. Now you look healthier than ever, but will that be the case in 10 years? 20? You had your DRM creep on us and had us get used to it, and now we bash everyone who tries to steal some of your limelight (yes, I know it’s fun to hate EA and forbidden to even slightly criticise mama Valve). Even if you have allowed offline play, you have made reselling games impossible. Why? How can I trust you, Steam? These cheap games are like a trojan horse: you’re becoming the Google of gaming – people put up with your shitty monopoly because you’re just so damn useful. What if tomorrow I have to buy your SteamMachine to play? What if I suddenly have to, say, pay a fee to access my games – even just a small one? I’d probably pay up just in order to still be able to play 90% of the games I own or play on a regular basis (most of which I certainly won’t have played even by then). Oh, maybe you’re like the other great benefactor, Facebook, which promises that it’s free and always will be. Isn’t that a role model of a company.

Maybe I’m expecting too much – or I’m too sceptical/paranoid. Maybe my thinking is a relic from a different era, when physical mattered more – was more tangible – than digital. Maybe in this Brave New World there really will be no difference between offline and online, the physical and its digital counterpart. As far as I can see, the counterpart in many ways has already replaced the original or is indistinguishable from it (or they really are the same thing). The strictly private has become public, a single thought or utterance shared with the world is immortalised and pinned to its creator forever (or at least for what the word ‘forever’ means in the beginning of the 21st century). The social as well as the commercial sphere is changing too quickly for us to figure out, and, well, honestly we’re just not that smart to understand in what ways we’re being manipulated, controlled and generally taken advantage of at this time by “free” or seemingly harmless services.  I hope you can understand, though: all these huge companies who are operating as monopolies (mostly in the digital plane) at the same time working with the secret services of the world or using us in other mostly unknown nefarious ways are just scaring me. No corporation can inspire my trust. That’s all.

I hope you can understand and won’t block me from playing Civilization V because I told you these things. You know I still love you. Right?

Review: The Disaster Artist: My Life Inside The Room, the Greatest Bad Movie Ever Made

The Disaster Artist: My Life Inside The Room, the Greatest Bad Movie Ever MadeThe Disaster Artist: My Life Inside The Room, the Greatest Bad Movie Ever Made by Greg Sestero

My rating: 5 of 5 stars

Now would be a perfect time for anyone who hasn’t watched The Room (2003) by Tommy Wiseau to watch it. Guys, this movie has been called “the Citizen Kane of bad movies”. There’s a game made based on the story, the following for this cult classic has been going strong for years -it’s still not very famous in Greece but I’m working to change that- and, obviously, a book about it just came out.

A book written by Mark (Greg Sestero) of “Oh, hi Mark!” fame and co-written by Tom Bissell, a person for whom my respect increases by the day. A book I could hardly put down and kept reading it standing up in the metro and in the bus and which I finished in just 3 days. I usually take long with books – sometimes because I force myself to read them rather than enjoying them. This one was different.

The Room is a special case of “WTF, how does this thing exist?!” and a lot of its charm lies on precisely that inexplicability. Who is Tommy Wiseau? Where did he find the film’s $6m budget? Why did he become the unique, strange character he is? Greg Sestero divulges a lot on how he met Tommy Wiseau, what made their relationship special, disastrous and in a way admirable, all the way up to the making of The Room, but those fundamental questions on the very essence The Room are never answered directly. He gave away enough to make me even more interested in Tommy Wiseau as a personality and what he and his ways might have to teach me (I didn’t believe there was anything I could learn from him before I read this book) but not too much, which would ruin everything. At the same time, The Disaster Artist has a certain kind of flow and style that it, as is correctly advertised on the cover, reads more like a novel – and you have to remind yourself that not only is it real life you’re reading about, but also it’s about The Room. The freakin’ ROOM!

Another reason I connected very well with the book was that Greg Sestero’s way of thinking, his reaction to some things, his relationship with Tommy and his whole demeanour reminded me of myself. I could almost imagine myself in a parallel universe in all the situations retold in the book, and that helped a great deal with my immersion in this tragicomic story.

View all my reviews

Tom Bissell

tom-bissell-1

During one of my latest web strolls I stumbled upon (not using StumbleUpon but doing it the old-fashioned way, you know, by actual chance) Tom Bissell. He’s an author and columnist who writes, among other things, for and about video games. I thought his style and content was heartfelt and had something genuine and important to say. Here’s what made me instantly interested in his work:

Video games: the addiction (his story of being simultaneously a GTA4 and a cocaine addict and how he reminisces both experiences)Poison tree: a letter to Niko Belic about GTA5 (the way I see it, a spiritual successor to the above article. Includes big realisations and critiques on the industry with which I completely agree)

I’ll leave the rest of the reading to you. Now I’m waiting for a couple of books he wrote to arrive in the mail, one on video games (Extra Lives) and another (The Disaster Artist) he co-authored with Greg Sestero -that is Mark from the legendary movie The Room (!)- on the story of the film and that of Tommy Wiseau. Can’t wait!