Steam, we’ve got to talk

And if you didn't catch today's deals, don't worry!
And if you didn’t catch today’s deals, don’t worry!


Steam’s Autumn Sale 2013.
Here we go again. Daily deals. Yesterday’s deals. Flash deals. Community picks.

There are 86 games in my account: most of them I’ve bought in different Humble Bundles or other sales, such as the ridiculous Holiday Sale of 2011. I’ve played less than half of them and even less than half of those have I “completed” –  quotes because the games that I prefer nowadays are generally speaking impossible to complete. A relatively small  fraction of those 86 games I got through Game 2.0 for reviewing. I don’t receive physical copies anymore, but I’ve long  got over the need of owning real copies of games, especially after getting stuck with boxed copies of games that are tied to Steam keys and which I therefore can’t sell – I’m looking at you, stack of Total Wars!

This time around, you threw in our faces Skyrim Legendary Edition for 13€, Bioshock Infinite for 7.5€, Spelunky for 3€ and Civilization V Gold and the expansion Brave New World for 10€ each. Of all of the above I only resisted to buying Skyrim (it sounded very enticing but I doubt I can give it the time it probably deserves at this point), and still believe I will buy more games before the deals are over (eyeing Super Hexagon and Anno 2070). Only a fool would skip on those prices… And then you’re going to have the Holiday Sale, of course you will. I hope we’ll at least have enough time to enjoy Civilization V online with Garret and Daphne who both got the game the day before during the sale – actually, I got it for Daphne because she seems to love it so much; who would have thought that the hot seat would have grown this hot?

I feel as if I’m being manipulated to no end. It’s confusing to my Fi (ethical system/inner values to you MBTI beginners!) – which dictates that I should at least be trying to avoid being exactly like women going crazy in the shopping mall – as well as it is destructive to my wallet and my time management. You’re tearing me apart, Steama!

But seriously. What gives? How can this even work? How can you have 1532 sales every year without cheating all of the producers and developers? How is this system viable at all? I mean, with these sales and the existence and dominance of Humble Bundle, combined with the ridiculous prices games have at launch only for them to be reduced in a matter of months through these offers (and given the extreme oversaturation of the market), it’s no wonder top AAA games are slowly becoming obsolete. Given of course that people just don’t have enough money to spend on consoles (most of the people I know don’t want to buy a new console, either because of lack of interest, money or both), it’s really no wonder that you, with your cheap, flexible and robust system (and your upcoming Steam Machines) and iOS with its innovation and low prices are looking like you will together dominate the industry even further. And really, what would happen if everybody eventually stopped buying games on day one or – god forbid – stopped preordering like tiny little consumeristic muppets? I’ll tell you what would happen: the entire industry would collapse. Again.

You know something? As cool and comfy as it is, deep down it makes me feel uncomfortable having all of my games in this digital vault made out of thin air. Now you look healthier than ever, but will that be the case in 10 years? 20? You had your DRM creep on us and had us get used to it, and now we bash everyone who tries to steal some of your limelight (yes, I know it’s fun to hate EA and forbidden to even slightly criticise mama Valve). Even if you have allowed offline play, you have made reselling games impossible. Why? How can I trust you, Steam? These cheap games are like a trojan horse: you’re becoming the Google of gaming – people put up with your shitty monopoly because you’re just so damn useful. What if tomorrow I have to buy your SteamMachine to play? What if I suddenly have to, say, pay a fee to access my games – even just a small one? I’d probably pay up just in order to still be able to play 90% of the games I own or play on a regular basis (most of which I certainly won’t have played even by then). Oh, maybe you’re like the other great benefactor, Facebook, which promises that it’s free and always will be. Isn’t that a role model of a company.

Maybe I’m expecting too much – or I’m too sceptical/paranoid. Maybe my thinking is a relic from a different era, when physical mattered more – was more tangible – than digital. Maybe in this Brave New World there really will be no difference between offline and online, the physical and its digital counterpart. As far as I can see, the counterpart in many ways has already replaced the original or is indistinguishable from it (or they really are the same thing). The strictly private has become public, a single thought or utterance shared with the world is immortalised and pinned to its creator forever (or at least for what the word ‘forever’ means in the beginning of the 21st century). The social as well as the commercial sphere is changing too quickly for us to figure out, and, well, honestly we’re just not that smart to understand in what ways we’re being manipulated, controlled and generally taken advantage of at this time by “free” or seemingly harmless services.  I hope you can understand, though: all these huge companies who are operating as monopolies (mostly in the digital plane) at the same time working with the secret services of the world or using us in other mostly unknown nefarious ways are just scaring me. No corporation can inspire my trust. That’s all.

I hope you can understand and won’t block me from playing Civilization V because I told you these things. You know I still love you. Right?

Review: The Ethics of Computer Games

The Ethics of Computer Games
The Ethics of Computer Games by Miguel Sicart

My rating: 4 of 5 stars

Excellent blend of philosophy (chiefly ethics) and a game design analysis. The main idea presented by Miguel Sicart is that gamers take their morality in the games they play, that players are moral subjects with certain cultural and individual backgrounds when they come in contact with a game and cannot be analysed individually without a player-activator. That is to say that as an object turned into an experience by a moral subject cannot exist on its own and thus should not be analysed as an experience players would enjoy passively (as is droned by politicians and the media concerning violent games). The best comparison he gives is that games provide a moral skin for players to wear over their normal subjectivities. This skin is the basis for all interaction with the game world, whatever the player’s role might be within it.

For Sicart, ethical games are games that allow a certain freedom of choice to the player but do not impose their own morality on them as Knights of the Old Republic or Fable would do, both examples of games he deems unethical exactly because the subject that creates the ethical meanings out of the game is not the player-subject herself.

I have never read a more up-to-date and complete reading on games and ethics together and I can say that I generally agree with the author, even with his bolder suggestions. I’m still not sure, though, what exactly makes Custer’s Revenge an example of poor design if it can, in the end, make the player-subject reflect on her actions nonetheless. But I’m prepared to cut him some slack. I mean, an in-depth analysis of BioShock and DEFCON, mentions of obscure little gems like Cursor*10 and Daigasso! Band Brothers?

Miguel Sicart is a philosopher gamer. We need to read more from other people with similar critical abilities and back-catalogue of game experiences. Until then, this book will remain the definitive literature on the subject.

View all my reviews

Distractable!

Roughly 10 days after Alex left Mytilini (she stayed for a week, Alex you’re wonderful), things are mostly quiet. I play Bioshock, games on the Xbox Live Arcade (mostly Geometry Wars, Every Extend Extra Extreme and Castlevania) and watch Heroes. I’m also having my winter exams! YAY! Nay. I’ve sat for 2 subjects (perfect scores I believe), skipped another 2, and study very little. I honestly don’t know how I manage… But I do. The more interesting subjects are yet to come. I’ll gladly study History of Art, especially with the really interesting — unlike the lectures themselves — book we’ve been given. Times of hungry have come and gone, I lost my wallet AND my mobile phone last week but found them both in the end. I think I’m having fun, I think it’s all cool. Taking it nice and slow, relaxed, having teapots of Earl Grey or this strange but delicious rose and ibiscus concoction Alex left me two bagfulls of daily. But still not studying at all nor doing any German, which is truly regrettable… Next week the action returns to homecity Athens!

Oh, check out my freshly written Who is Cubilone? section. I’d like anyone who’s up for it to help me fill it up by commenting. I’ll then take their comment and fix the main post. How do you feel about me? How would you describe me? What have I omitted (there’s loads, I know) that you’d like to chuck in? 🙂

Cuberick, rise!

Ahyawwwn… I’m typing this really tired, I’ve been awake for close to 30 hours straight now. Yesterday was all about fixing up Cuberick, my new mate and companion in the world of internet, IT, games and cyberculture. Together with Magebreeze a.k.a. Beast, that is my old computer (I’ve set them up in a LAN, both are downloading, Cuberick is downloading Celestia addons while Magebreeze is downloading Bioshock while also transfering all of my existing data from Magebreeze to Cuberick’s more spacious HDD) they’ve both put me in a really techie and computer nerdy mood, which also lead me to rearranging my furniture a bit. Nothing special, just moving some chairs around and wasting one and a half hours on some stupid DVD stand that I thought I had put together wrongly but in fact after trying to fix it ended up making it worse, realising in the process that not only was it defective out of the box, the way I had put it up originally was the best possible way to do it. Without it looking too bad I mean. Yes, I think those were some of the least useful, productive or enlighting 90 minutes of my life.

Anyway, back to the PC: I had some worrying difficulties while building Cuberick (can I have a SCREW SCREWLESS DESIGN? No, that’s SCREW SCREWLESS FUCKING DESIGN!) but fortunately after talking with people that could give me some meaningful advice, like trying everything out having the motherboard outside the case and even with no CPU, GPU or memories on, it finally worked. The problem was initially that, once powered on, the PC would stay on for around half a second then turn off and then after a few seconds do the same on its own. It could go on and on if I didn’t turn off the PSU every time. After playing around with the connectors, the battery and the CMOS, somehow I got it to work, and even though there are still some pretty minor points that I’d like to be able to correct sometime, like not being able to boot in Dual Channel mode or having some kind of power hickough at start-up, Cuberick is, I’m very happy to say, working fine. At this point, I’d like to thank my mum, the funding of which was necessary for the creation of Cuberick, Mario, who was with me at the very first stages of building the machine and helped me avoid some (crucial) mistakes I would have otherwise made, Kostas, who gave me the idea of trying to set-up the motherboard outside of the case and see what happens, Manos, whose Windows XP Pro SP2 CD I used at a time of need, and Alexandra, to whom I gave the honours to name Cuberick. This name just suits it fine, it hit bull’s eye. 🙂 Thank you, people! Even if some of you may never read this…

So what was the first thing that I did with my brand new PC? I played Portal, Valve’s most attractive inclusion to the Orange Box, at least personally. I had been keeping an eye out for this game ever since it was first announced, somewhat less than 2 years ago. I had bought the Orange Box when it had come out but Magebreeze just couldn’t cut it, 2004 tech just wasn’t enough for opening portals and solving interspatial puzzles. So once I had Cuberick up and ready with graphics drivers and the game installed, about 6AM today, I started the game and finished about 3 hours later. Short game, but wonderful nonetheless. Darkly humorous, clever, mindbending, potent and stylish. It seems to me that the gaming industry is less and less inclined to make good epic and long games rather depending on one-offs like Portal, which are short, cheap, stand-alone, based on an intriguing idea [;)] and creating a huge cyberculture following. I can’t even describe the success and appeal the Companion Cube, GlaDOS and the Cake have all had to the internet community. And today, I found out exactly why! Definitely one of the better games of 2007.

So here I am, even more tired, unable to up some pics I wanted of Cuberick because they’re too large and uuuhh… We watched Planet Terror earlied with Marios, Garret and Dimitris… Totally crazy and fun movie, if not slightly disgusting at times. Really gives off the cult feel a lot of people, including me, like. Staple of the movie was Cherry, with her mutilated limb replaced with a machine gun! Recommended if you’re into lots of blooooood!

So I better publish, before I… ah, zzz…