Μόλις ανέβηκε στο Game 2.0 το review που έγραψα για το Bolt της Disney για το PS2. Μπορείτε να διαβάσετε για το πόσο άσχημα πέρασα παίζοντας το εδώ.
Author: Cubilone
Plus*2/Minus*2
I’m reading a book written by a spectacularly honest frenchman titled “How to talk about books you haven’t read”. In this book, among many other things, he says that a lot of authors refer to books they might have skimmed through or even not read at all. He uses a system within his own book that puts a certain tag next to each book he refers to, ranging from. He also uses a rating system from ++ to — to express his opinion on the particular book.
In detail, ++ is extremely positive opinion, + is positive opinion. – and — are negative and extremely negative opinions respectively. I think this system is perfect for sharing your disposition to something without having to use a 1-10 or 1-100 system. I hate it when people ask me to rate a girl, game, movie, or just about anything from 1 to 10. What’s a 1? Even more importantly, what’s a 10? Can you rate anything with a 10 without having any doubts about whether anything will surpass it, ever? Everything in life is experiences, including all the above, and experiences are rating-proof! By the way, before any of you say it: Yes, since the YRS (Yummers Rating System) is a 1-10 deal, I have concluded that it too is incomplete and needs revision.
I like the ++ to – – so much that I’ll use just it to describe what’s going on in my life at the moment by how much I like it!
++
Paradox Interactive. These guys are one of the best studio/publisher around. I’m seriously hooked with Europa Universalis III and Victoria. Hearts of Iron looks like a thing to check out soon (what am I saying, I already own two copies! I’m not going into detail with that, I want to forget…)
CouchSurfing. I just hosted an Italian guy, his name is Duan. 2 nights it was. I had almost forgot how nice and cozy hosting makes you feel, especially when it’s people you’d easily make friends with but will probably never appearin your life again.
SPACED!! After Hot Fuzz and Dawn of the Dead (I mean, um, a couple of years before those), comes Spaced. It’s awesome, pure awesome, and I recommend it to anyone who has a thing for cleverly stupid humour. Anger, Pain, Fear, Aggression…
Jose Saramago. This guy is quickly, and I mean quickly, becoming my favourite writer. Period. I couldn’t resist and gave ~100 euros to get 5 of his books together (along with the book I mentioned first and 1984). Which brings me to…
1984, by George Orwell. It shocked me. A masterpiece of 20th century literature. I may write something on it one day…
+
Soon I’ll be translating and subbing eco films, and not for free! I am excited for what may be my first paid job.
The Balkans, by Mark Mazower. An excellent read on the real side of “European Turkey”.
I’m entering a Guitar Hero contest. Yay?!
I’m learning Japanese… And want to learn Turkish. I want to communicate with the world! Is it normal that I’m only learning the languages of the… “bad guys” (plus german)?
We dressed up as vampires with Alex. It had been so long since I had done something like that…
In January we made a little cut-out animation for uni. It’s not completely ready yet so don’t expect to have a look if you haven’t already! 😛 It did turn out well though…
–
My money is running low much faster than would be desirable, even if we eat everyday at the Uni with Mario!
I still think I have no certain purpose or goals. That I’m not really good at anything but only mediocre in lots of things. Same applies to everything. Is this good or bad in the end?
Nationalistic idiots annoy me.
Pop songs that use Beethoven’s 9th also annoy me.
Waking up early to catch those pesky morning lectures is always a problem… So it is now!
No time for everyone that I would like to have more of in my life… You know who you are.
– –
Keeping my house clean is a nightmare.
Rain and cold. Cold and rain. And no central heating This pretty much sums up 2009’s weather up till now. And for the past week, it’s extreme rain and cold. Where’s summer? Where’s the sun?! I seriously don’t believe I’m uttering these words…
Every time it rains, my second room gets flooded. Argh! How can people be so stupid they mess up a balcony this much?
I hate the announcements in the ships. All of them. Lissos, Mytilini especially. I want to kick the (taped) announcers to death. Yes, that’s how much I hate them.
Game 2.0 debut — downloadable games.
Νέα νέα νέα! Με ένα ευγενικό ευχαριστώ στον Μάριο (You’re da best. Mad MAD props I say!) είμαι πλέον συντάκτης στο www.game20.gr, όπου θα γράφω απόψεις, νέα, άντε και καμιά κριτική. Όποτε γράφω οτιδήποτε θα δίνω link του απο εδώ.
Η πρώτη μου δουλεία:
More and Less of 2009
Less procrastinating, less shyness, less lazyness, less internet idleness, less msn, less stupid spending, less sleeping till the afternoon, less caffeine, less absent-mindedness.
These are my personal wishes for 2009.
AK: Automatic Kalashnikov, Αιώνιο Κοτόπουλο, Αλεξάνδρα Κομνηνού
Το πρώτο ποστ μου για το 2009 (Happy New Year yaaaay, πάει ο παλιός ο χρόνος κτλ!), αν και θα ήθελα να το έχω ετοιμάσει χρονικά πιο κοντά στην αλλαγή του χρόνου, ήρθαν έτσι τα πράγματα που το γράφω σε μια καθ’όλα ιδιαίτερη μέρα. Έτσι, πριν αρχίσω να γράφω αυτάρεσκες αηδίες σχετικά με στόχους μου για αυτόν αλλά και τον χρόνο που πέρασε, θα παραθέσω ένα link:
http://hallografik.ws/archive/?p=31
Πριν ένα χρόνο ακριβώς βγήκαμε πρώτη φορά με την Αλεξάνδρα. Είχαμε ήδη γνωριστεί τα Χριστούγεννα του 2007 αλλά 5 Ιανουαριού του 2008 (ή τις πρώτες πρωινές ώρες της 6ης Ιανουαρίου) η μοίρα μας έφερε κοντά και… έέέ θέλω να πω… οκ λαϊκιστί τα φτιάξαμε, αν και θα έλεγα ότι η σχέση μας απο τότε δεν μπορεί απλά να περιγραφεί με αυτή την έκφραση — ακόμα και αν αρκετές φορές η αίσθηση μαζί της θα μπορούσε να παρομοιαστεί με κάποιο ψυχοτρόπο “φτιάξιμο!” Ναι, σήμερα είναι η 1η μας επέτειος απο εκείνη την συναρπαστική και αναπάντεχη βραδιά.
Αλεξάνδρα Αγγελική Κομνηνού. Γεννηθείσα τις 27 Ιουνίου του 1986, κάτοικος Νέας Σμύρνης. Αγαπαει την τέχνη όσο τίποτα άλλο στον κόσμο — με πιθανές, αν και αμφιλεγόμενες, εξαιρέσεις την ψυχολογία και την σοκολάτα! –ιδιαίτερα την μουσική στις περισσότερες, αν όχι όλες της τις μορφές. Είναι δεινή πιανίστα, όπως λέει ότι αποκαλούνται οι γυναίκες πιανίστες (ερρρμ) αλλά οι πρόσφατες τάσεις της δείχνουν ότι σκοπεύει να πλοηγηθεί στα μαγικά ύδατα της μουσικής σύνθεσης, επιλέγοντας να αγνοήσει ένα αναμφίβολα λαμπρό μέλλον σαν ερμηνεύτρια ή μουσική παιδαγωγός. Με στόχο την εισαγωγή της στον κόσμο της βαθύτερης μουσικής κατανόησης, γνώσης και εναρμόνησης, θέλει να εισαχθεί στο Τμήμα Μουσικολογίας του Ιονίου Πανεπιστημίου ξαναδίνοντας στις Πανελλαδικές Εξετάσεις του 2009. Μέχρι τώρα, βέβαια, η τόσο αξιαγάπητη και χαρακτηριστική της ανεμελιά η οποία αγγίζει τα όρια της τεμπελιάς δεν της έχει επιτρέψει να δουλέψει και τόσο σκληρά για την επίτευξη του στόχου αλλά ελπίζουμε ακόμα!
Εκτός της μερικές φορές πολύ εκνευριστικής της τάσης να αργεί, η οποία τάση φαίνεται να έχει άμεση σχέση με την προαναφερθείσα ανεμελιά και χαλαρότητα της, είναι πολύ γλυκιά(τζου), χαρούμενη, κυκλοθυμική, μερικές φορές ανυπόφορα εκνευριστική όταν έχει βάλει σαν στόχο να σε εκνευρίσει (το οποίο μπορεί να μεταφραστεί και ως “πετυχαίνει τις περισσότερες φορές αυτό που θέλει”), είναι πολύ (πολύ!) ζηλιάρα, έχει μια παράξενη σχέση αγάπης-μίσους με το φαγητό αλλά παρ’όλ’αυτά δείχνει πάντα το μέρος της αγάπης όταν πρόκειται για γαστρονομίκες ιδέες και δημιουργίες (μιαμ!), είναι εθισμένη με το να είναι ερωτευμένη, της αρέσει πολύ ο ναργιλές, ξοδεύει υπερβολικά μεγάλες ποσότητες χαρτιού τουαλέτας, έχει ειδικά σκυλο-ραντάρ τα οποία ανιχνεύουν σκύλο σε απόσταση 200 μέτρων (τελευταία βέβαια τα ραντάρ έχουν πάθει βλάβη απο την υπερβολική δόση λευκής γάτας), είναι τρελά φίλθι χόρτα και ας μην της φαίνεται εκ πρώτης όψης ΚΑΙ εκνευρίζεται με το να δίνει την εντύπωση καλού παιδιού (οσο και να το κρύβει…), μεθάει με μισό ποτήρι μπύρα — ή τουλάχιστον έτσι υπαινίσεται –, είναι παιχνιδιάρα και εξοργιστικά καλή στην στα περισσότερα: οι αγαπημένοι της τρόποι εκνευρισμού, εκμηδένισης και ταπείνωσης είναι το Scrabble, το Go και άμα λάχει κανένα Trivial Pursuit. Στο σκάκι η μέθοδος της δεν έχει τελειοποιηθεί αλλά βρίσκεται σε αίσιο δρόμο… Έχει αίσθηση προσανατολισμού που θα έκανε τον Zorro να αισθάνεται σαν τον James Cook, ταυτόχρονα όμως συχνά ξαφνιάζει με την ικανότητα της να βρίσκει λύσεις σε προβλήματα όταν οι άλλοι ακόμα εγκεφαλοκαταιγιδιάζουν, μεταξύ αυτών και προσανατολισμού, ο οποίος είναι και ο λόγος που ανέφερα το απο πάνω!
Έχει ένα απο τα καλύτερα γούστα που έχω δει όσον αφορά τα ρούχα αλλά και την εμφάνιση γενικότερα. Αυτό είναι απολύτως φυσιολογικό αφού παρά το χαλαρό της προφίλ πολλές φορές δίνει την εντύπωση ότι δίνει μεγάλη σημασία στην εμφάνιση και το στυλ. Και για αυτό έχει πολλά να πει αφού πάντα έχει κάτι καινούργιο να συνδυάσει, να φορέσει, να προτείνει και να αλλάξει (και να χαζεύει σε βιτρίνες μπότες και εντυπωσιακά αλλά ταυτόχρονα λιτά, ξέωμα και ξώπλατα κόκκινα φορέματα λέγοντας ότι μια μέρα θα καταφέρει να ξετσιγκουνευτεί και να αποφασίσει πως ό,τι αγοράσει αξίζει τα χρήματα που κέρδισε με αίμα και ιδρώτα και τότε όλοι οι θνητοί και ένα σεβαστό ποσοστό απο ημίθεους και πάνω θα προσκυνάνε! Με τέτοια σωματάρα, εννοείται!) Το ότι έχει εντυπωσιακά μάλλια τα οποία της αρέσει να τα περιποιείται πολύ αλλά και να τα μεταμορφώνει ανα τακτικές περιόδους είτε σε χρώμα είτε σε σχήμα και πάντα να καταφέρνει να είναι όμορφα είναι άλλο ένα χαρακτηριστικό της.
Το πάθος της με την εντυπωσιακή εμφάνιση σχετίζεται φυσικά με το πάθος της για την τέχνη και την καλαισθησία, ένα απο τα μεγαλύτερα της χαρίσματα. Εκτός απο το να συνδυάζει τις αγάπες της μόδας με την τέχνη φτιάχνοντας δικά της ιδαίτερα ρούχα, το πράγμα πάει και αλλού: της αρέσει να φτιάχνει πήλινα μπιχλιμπίδια και κοσμήματα, να τραβάει ιμπρεσιονιστικές, αισθησιακές, ασυνήθιστες φωτογραφίες, να ζωγραφίζει υπέροχους πίνακες με ζωηρά χρώματα — ω ναι, τα χρώματα! Τέλειο γούστο ΚΑΙ στα χρώματα, σίγουρη πρόταση ακόμα και για βαψίματα τοίχων!! — και γενικά να φτιάχνει δικά της αντικείμενα. Οσον αφορά την εκτίμηση τέχνης, της αρέσουν πολύ οι ταινίες, τόσο οι βαριές, που όπως λέει είναι “κοινωνικού περιεχομένου με περίεργη σκηνοθεσία” όσο και οι ελαφρές και χαρούμενες και οι φαντασίας, που καταλαβαίνεις τα παντα με την μία! Ακόμα και αν δεν καταλαβαίνει τίποτα, αν δεν έχει χάσει τον χρόνο της ή έχει κερδίσει κάτι βλέποντας την ταινία, θα της αρέσει… Είναι αξιοπερίεργο πως η παιχνιδιάρικη της διάθεση και η όρεξη για καινούργια πράγματα δεν την έχει φέρει κοντά στα games, όμως το παλεύει και αυτό. Για την μουσική τα πράγματα είναι σχεδόν αυτονόητα: παίζει και ακούει φανατικά. Πάντως το ρεπερτόριο της όσον αφορά τα κομμάτια που παίζει δεν θα μαρτυρούσαν στον αδαή την τρέλα της: Bach, Beethoven, Chopin είναι μόνο ένα δείγμα των συνθετών που την μαγεύουν…
Θα μπορούσα να γράψω άλλο τόσο, αν δεν έπρεπε να φύγω για να ετοιμαστώ… Σε λίγο θα βγούμε για να το γιορτάσουμε: σήμερα, κλείνουμε έναν χρόνο με το θαύμα αυτό της φύσης και της κοινωνίας. Τελικά, είμαι πολύ τυχερός! Όχι, όπως θα έλεγε η Αλεξάνδρα. Είμαι ευτυχισμένος…
Τελικά, αφοσιώθηκα τόσο στο να μιλάω για την Αλεξάνδρα που όχι μόνο ξέχασα με τι είχα στο μυαλό μου όταν άρχισα να γράφω, δεν έγραψα τίποτα και για την Πρωτοχρόνια. Ουφ! Σύντομα και αυτό! Μέχρι τότε ανδ βευόνδ, ας απολαύσουμε όλοι την αγάπη…
Σκέψεις νοσταλγίας
Αυτά τα Χριστούγεννα είναι διαφορετικά.
“Old satellite image is old. Η διαδρομή που έχω κάνει με τις τσάντες γεμάτες βιβλία στα χέρια πολλές πολλές φορές αυτές τις μέρες.
Βρίσκουν εμένα και την μαμ σε κατάσταση μετακόμισης και αναμπουμπούλας… Οι περασμένες μέρες μου στην Αθήνα κύλισαν με μένα να μην έχω ένα σταθερό σπίτι, κοιμώντας στο σπίτι της Αλεξάνδρας, στο “παλιό” σπίτι (εκεί που μέναμε απο το 2003 έως τώρα) στο “καινούργιο” σπίτι” (το οποίο είναι αυτό στο οποίο ουσιαστικά γεννήθηκα και μεγάλωσα μέχρι τον θάνατο της γιαγιάς μου το ’98, οπότε και το νοικιάσαμε. Απο τότε και μετά έμενα μόνο στον 3ο όροφο της πολυκατοικίας, στο διαμέρισμα της μαμ, το οποίο και πουλήσαμε όταν πήγαμε στο “παλιό” σπίτι). Ενώ το παλιό σπίτι είναι άνω κάτω και σχεδόν στοιχειωμένο μετά τις συνθήκες τις οποίες προκάλεσαν την ανάγκη για μετακόμιση (ναι, η μαμ και ο άντρας της χώρισαν και αυτός είναι ο κύριος λόγος), το καινούργιο (παλιό) σπίτι είναι αναζωογωνητικό με την προσωρινή αδειανότητα του και εκτός απο τις 2-3 πρώτες φορές που πήγα, σχεδόν ξεχνάω ότι εκεί μέσα πέρασα το μεγαλύτερο μέρος των 9 πρώτων μου χρόνων…
Κάθε μετακόμιση είναι μερικές φορές σημείο καμπής απο ψυχολογικής άποψης αλλά απο υλικής είναι πάντα, αφού ο υλικός και ζωτικός χώρος αλλάζει τελείως και είναι μοναδική στιγμή για ξεκαθάρισμα και φρέσκα ξεκινήματα. Έτσι κι εγώ τις τελευταίες μέρες άνοιγα συρτάρια, ντουλάπια, τετράδια, περιοδικά, βιβλία, έβρισκα γράμματα, μικρο- και μεγαλομπιχλιμπίδια που πάγωσαν στον χρόνο… Τεύχη απο Τα Σαϊνια, την σειρά Δεινόσαυροι, Αστερίξ, Κόμιξ, Ντόναλντ, Focus, τις παρτιτούρες του κλαρινέτου μου, μια παλιά φωτογραφική μηχανή, ένα discman, διάφορα καλώδια, 6 πράσινους αντάπτορες USB to PS/2, βιβλία γερμανικών και αγγλικών και τετράδια με 2-3 γραμμένες σελίδες. Όλα αυτά επιβίωσαν απο άλλα, παλιότερα ξεκαθαρίσματα. Τότε προφανώς ήθελα να τα κρατήσω και όσα επέζησαν είχα κρίνει ότι στο μέλλον θα τα χρειαζόμουν. Τα χρειάστηκα όμως; Όχι βέβαια. Ο σημαντικότερος λόγος που και εγώ αλλά και όλοι κρατάμε κάποτε χρηστικά αντικείμενα είναι η νοσταλγία, το τι συμβολίζουν αυτά τα αντικείμενα απο το παρελθόν μας, είναι κατα κάποιο τρόπο αποδείξεις των εμπειριών μας. Πάντα νοιώθω ότι κρατώντας κάτι θα μπορώ εκτός απο το να το βλέπω και να θυμάμαι καλές αλλά και κακές εμπειρίες, θα μπορώ με τα αντίστοιχα αντικείμενα να διηγούμαι στα παιδιά μου τις ιστορίες τους ή απλά για να κρατάω αναμνηστικά του παρελθόντος, χαρακτηριστικά του πνεύματος των καιρών κάθε εποχής . Ακόμα και σήμερα έχει μια μαγεία το να κρατάς κάτι το οποίο αναγράφει ΑΠΡΙΛΙΟΣ 1994, πόσο μάλλον σε 20 χρόνια.
Το πρόβλημα με την νοσταλγία είναι ότι δεσμεύει. Οι άνθρωποι είναι φτιαγμένοι για να εξελίσσονται συνεχώς. Κάτι το οποίο τους ενώνει με μια συγκεκριμένη χρονική στιγμή κρατάει ένα κομμάτι τους αιχμάλωτο του παρελθόντος. Εκτός αυτού, το να θέλει να δείξει κάποιος το τι έχει ζήσει στα παιδιά του είναι αρκετά εγωιστικό και αυτάρεσκο. Πώς είμαι τόσο σίγουρος ότι τα παιδιά μου θα θέλουν να δουν τις κονσόλες μου για να βλέπουν τι έπαιζε ο μπαμπάς τους μικρός, γιατί να θέλει το παιδί μου να δει την απόδειξη των εισητηρίων του interrail ή ένα γράμμα μιας μυστηριώδους ολλανδέζας; Θα θέλει να ανοίξει το τεύχος 51 του “Δεινόσαυροι” ή μήπως δεν θα μπορεί καν να διαβάσει ελληνικά; Πάντως, κακά τα ψέμματα, η μεγαλύτερη δέσμευση έχει φυσική υπόσταση. Αν μπορούσαμε να έχουμε όσο χώρο θέλουμε ο οποίος θα τακτοποιούταν αυτόματα, τότε το να κρατάμε οτιδήποτε μας είχε ανήκει σε οποιαδήποτε στιγμή θα είχε κάποιο νόημα. Όμως απο την στιγμή που ο χώρος ο οποίος αναλογεί στον καθένα μας είναι περιορισμένος αυτό σημαίνει ότι πρέπει να υπάρχει μια προσεκτική και χρηστική διαρρύθμιση του χώρου στον οποίου η οποία περιστρέφεται γύρω απο το παρόν και όχι απο το παρελθόν. Ακόμα και αν υπήρχε ο χώρος για κάτι τέτοιο πάντως, ο χρόνος και η ενέργεια την οποία θα απαιτούσε το να έχεις στο σπίτι σου ΤΑ ΠΑΝΤΑ τα οποία μπορεί να σου θυμίσουν κάτι, απο το να τα δεις και να χαθείς στις αναμνήσεις μέχρι να τα τακτοποιήσεις (συν το ότι κάθε μέρα προστίθονταν σε αυτά καινούργια αντικείμενα)… Κάτι τέτοιο σίγουρα θα σου έκοβε κατα πολύ τις εξελικτικές δυνατότητες αφού συνεχώς θα σε απασχολούσε το παρελθόν και όχι το μέλλον.
Πριν λίγες μέρες, στο δικό μου νοσταλγικό ξεσκαρτάρισμα, πέταξα όλα μου τα FOCUS στην ανακύκλωση. Κάποτε, είχαν γλιτώσει απο αυτή την μοίρα, όχι όμως αυτή την φορά. Το τι γλιτώνει και τι όχι αλλάζει ανάλογα με την ωριμότητα του ατόμου. Αν και κάνω μερικές χαλαρές συλλογές (βιβλία, ηλεκτρονικά και επιτραπέζια παιχνίδια, EDGE) δεν είμαι σίγουρος κατα πόσο έχουν διαφορετική ρίζα και αφορμή απο τον λόγο που κρατάω τις παλιές μου μπλούζες. Δεν μπορώ παρ’όλ’αυτά να βάλω τα παλιά βιβλία σε διαφορετική μοίρα απο παλιά μπιχλιμπίδια ακόμα και αν τα έχω διαβάσει. Δεν έχουν πρακτική αξία παρα να δείχνουν την βιβλιοθήκη πιο γεμάτη: δεν με βλέπω να τα (ξανα)διαβάζω εκτός απο εξαιρέσεις, και μόνο και μόνο το εξώφυλο ενός βιβλίου αρκεί για να σε κάνει να θυμηθείς πόσο ωραία ήταν όταν το διάβαζες…
Την επόμενη φορά που θα κάνω ενα ξεσκαρτάρισμα μπορεί να απαγκιστρωθώ απο πράγματα τα οποία ποτέ δεν θα άφηνα σήμερα. Είναι αυτό καλό; Θα είναι δείγμα εξέλιξης ή απλά θα μετακομίζω σε καινούργιο διαμέρισμα στο μέγεθος γκαράζ; Ακόμα δεν μπορώ να πω με σιγουριά, πάντως ελπίζω όντως τα παιδιά μου να ενδιαφέρονται για ό,τι κρατάω σήμερα. Αλλιώς, πόση αξία θα έχει για μένα; Αν δεν έχει για μένα όμως, αξίζει να τα κρατάω για τα παιδιά μου; Αλλά αν τα παιδιά μου δεν ενδ…
ΟΚ ΟΚ. Καλά Χριστούγεννα! Να χαιρόμαστε τους δικούς μας ανθρώπους, τώρα που αυτές τις μέρες μπορούμε να είμαστε κοντά τους (εμείς οι τυχεροί-άτυχοι, κατα τους γνωστούς-αγνώστους, που σπουδάζουμε εκτός Ελλάδος! :P)
A blow of the Future
It has finally come to pass: Cubilone’s Dimension is 1 year old today. It’s been a strange year, full of changes and magic. I’ve been reflecting upon these changes by reading my older posts… You may spot these differences if you look up my first posts yourself. This time last year I was waking up early with no aid of alarm clock and feeling happy, really eager to write all about it! This initial, powerful enthusiasm has sadly worn off. That is not to say however that Cubilone’s Dimension isn’t alive. On the contrary: I’m even planning to turn it into something a bit more ambitious! I will say no more however. One year is not a lot of time and this place still has not matured all that much. In fact it has not even reached puberty. What may the Future hold?
Dreams, hopes and nightmares are nothing but floating specs of dust to Its eye. With one lazy movement of its hand, the Future plays with them in the sunlight. No spec is better than the other; afterall, they’re all just dust. Strangely though, they seem to all be floating towards the same direction. It fixes Its eye upon a single spec. “The spec’s weightlessness is a gift but also a burden”, the Future ponders. “Even if it can fly, it can only fly following the wind’s wishes… and when the wind wishes of nothing, then the spec will gently fall. Its stop will only be brief however for any wind can still do with it as it likes…” The Future thought that listening to the wind was a small price to pay for flying.
It watched the spec making its way to the floor, finally touching it with a sound even It could not discern. Feeling mischievous, the Future took a deep breath and blew at the spec. Listening to the wind, it and the other specs scatteringly took to the sky once more.
Cultural Aspects of Today vol. 1
Cultural Aspects of Today, CATs for short, is my new way to present and discuss what I read, play, watch, listen to and generally enjoy these days. We are now in the era of Postmodernism according to which, very roughly, anything goes. At the same time the word “culture” can be used to describe a very broad selection of productive human activity just as well as the word “art”: cinema, video games, books, paintings, music, local traditions, Pop Art, High Culture… What falls under which category is not as apparent as it once may have been and the older norms, along with this fact, have all merged into Postmodernism, the movement of blending seams… I’m going to use this to present many different aspects of life, art (controversially or not), knowledge, products and ideas as parts of the Cultural Aspects of Today.
~
Ratatou-E
I watched Wall-E and Ratatouille 2 weeks apart. I first saw Wall-E, which was already hyped by pretty much everybody on IMDB along with a super user rating and a super review from Athinorama (an impressive 4 stars if I remember correctly). I could not help but be intrigued by the futuristic looks and alleged environmentalistic themes. My impressions?
The postapocalyptic backdrop for the first half of the movie was just spectacular. All the different items that Wall-E (the little robot) collects that represent parts of humanity’s cultural heritage were both emotionally powerful and conceptually brilliant. The feeling of solitude this half of the film gives off is noteworthy. The mega-corporation depicted in the movie which is the evolution of the capitalist tendencies of today is wonderfully and poetically pepresented, both by its name and its significance. BNL, Buy N Large.
The second half is not as good. The very subtle comedy of the first half is compromised and the film reverts to a style more similar to other Pixar films. The whole veil of mystery over the supposed future of humanity is lifted and, despite the unexpected plot twist (two words: steering wheel), the ending is very disappointing, destroying any kind of environmentalist tone the rest of the film had. (SPOILERS! READ FURTHER AT OWN RISK: Very “it’s-ok-guys, pollute-as-much-as-you-want-it’s-going-to-be-ok-even-if-it-takes-us-700-years!” Didn’t like that part… Overall, I think it wasn’t as good as hyped although it was enjoyable and had very sweet moments. Wall-E and EVA are perhaps the best robotic couple in the history of animation!
Ratatouille on the other hand… I had heard it was very good from different people but it managed to surpass my already high expectations. It was very funny and the characters were brilliant. Me and Alexandra especially liked the restaurant critic, Anton Ego (word goes around the internet that this guy was actually homosexual. I find that strange but whatever) I personally also liked Emile, Remy’s brother. I felt Ratatouille was very down to earth and appreciative to love for the simple things in life. Made me want to cook and eat the best meal in the world! The ending was very very satisfying and it left us with a very cheery feeling.
I cannot compare the two films. I don’t have the skills necessary and it would be pointless anyway as they are different films with a different goal and a different touch. What I can say though is that Wall-E promised a lot and underdelivered in a memorable and affectionate way while Ratatouille overdelivered in every possible way. Both films remain however as good examples to why Pixar is the leading mainstream 3D animation studio; they still haven’t made a film that I didn’t enjoy.
PS: Pixar are also well known for their shorts and we all love them. “Presto”, “Your Friend The Rat”, “Lifted” are all great recent examples, I recommend you watch them if you haven’t along with the feature films.
Braid/Castle Crashers
Braid and Castle Crashers were the summer’s greatest hits for the now-favourite Xbox Live Arcade service. Two distinct games with different gameplay styles and approaches that however have three things in common: 1) They are 2D. 2) They developed a cult fanbase even before they were released. High levels of anticipation then. 3) They are pricey games indeed.
I had the luck to be able to buy them both close to a month ago. First, Braid. Braid was a novel idea based on the platformer teaching of ye olde. That is, it was like playing a Mario game with some new mechanics. These mechanics took the “platformer” out of its name and turned it into something that’s closer to “puzzle”. Tim, the hero, must collect jigsaw pieces through various levels controlling time and various items and behaviours that manipulate time on their own as well in order to save the “princess”. The result is some very difficult puzzles but a genuine sense of accomplishment. What made the game stand out even more was the very open-to-debate story. What the “princess” is in the end is a very good question, but I won’t spoil it for you! I can’t not mention the jaw-dropping ending, one of the most fitting endings Jonathan Blow could think of! Oh yes, Jonathan Blow is the designer of this game. People call Braid “indie”, cause apart from the game’s art, Blow made the rest of the game all on his own. What is less well known is that it cost him approximately $180,000, production values quite higher than what people would call “indie”. Still, Braid has its own distinct feel and it was well worth the 1200MS Points if only to get to experience such a, how should I put it, classy and rounded game experience.
Castle Crashers is a lot different. Developed by The Behemoth (by Newgrounds.com creator Tom Fulp and flash artist Dan Paladin) and a lot more of course hit the gaming scene as a tribute to old 16-bit beat-em-ups set in fantasty settings, complete with knights, dragons, princesses, magic etc. I hear it’s very similar to Golden Axe but I haven’t personally played the game. Castle Crashers has excellent 2-D graphics (which just like the developer’s previous game, Alien Hominid, want to give off the Flash game feeling), cheery and sometimes hilarious humour and some addictive hack & slash gameplay, especially multiplayer. I’ve lost count of just how many people have come to my place, played a bit of Castle Crashers and then played the night away (with me or without me…) Not a huge game by any standards but I can see how me and 3 more friends will sometime come back to live the complete 4-player experience.
Go
Just a few days ago me and Alex had the chance to at last play Go together. It was just as good a game as I remembered it, having only played it once before. Thank you again Cies for introducing me to a game that takes one go (pun intended) to learn and two lifetimes to master.
Go is apparently the oldest known board game, much older than chess or even backgammon. Its roots are oriental and more specifically Chinese. From there it has spread over the centuries to Japan and other asian countries where it’s now possibly the most widespread game, played in tournaments, special clubs and between friends. Oddly, it’s not that well known in Europe, especially not in Greece. I’ve only seen it twice and under totally random circumstances. Since Chess is king over here I doubt we’ll be seeing people play it more but you never know, chinese expansion could also mean cultural expansion? Hmm…
The board is empty once players start off. The players take turns placing one stone on the intersections of the board, forming groups. If the other player surrounds the entire group with her own stones then the surrounded stones are captured and removed from the game. And… that’s basically it. Every other rule derives from this simple principle. The winner is the player who controls the largest part of the board with her stones at the end of the game, point which is declared by both players passing consecutively.
These simple rules define a game of strategy, deception, intrigue, loss, amazement, fulfilment and active rivalry between the players. Never before have I seen a game so noble: one rule suggests that players say “atari” when a move of theirs will capture enemy stones in the next move so that they can react accordingly. Thus the point automatically becomes cornering the opponent and making her not be able to do anything to save herself as opposed to taking advantage of a miscalculation or a careless move which is a norm in chess. Indeed, never before have I seen a game so fair: two players of extremely different skill can fruitfully play together by having a handicap for the stronger player: the weaker one starts off with as many stones already on the board as the difference of skill indicates.
Alexandra has beat me every time we’ve played together save 2. I will strive to get better and one day, as the mighty yet harmonious Go spirit commands, I just might achieve the perfect balance of spirit and wit, become one with the universe… *floats*
Deception Point, by Dan Brown
I first got to know of Dan Brown through his most famous work, that is none other than “The Da Vinci Code”. It’s his latest work out of a total of 4 books he has written within the past 12 or so years. I read Angels and Demons, The Da Vinci Code and Digital Fortress all roughly 2 years ago and Deception Point just now and I’m genuinely impressed by his consistency in showing the world how skillful he is in grabbing his readers by the balls. However, The Da Vinci Code is surely Brown’s most overestimated work, another proof of why the best-seller isn’t always the best-in-general (the rest of his books it turn became best-sellers after the success of The Da Vinci Code). Angels and Demons, which was very similar in its religious and “secret cults” themes to the former, I enjoyed much more. “Deception Point” has a plotline that has more to do with politics, scandals, secret government agencies, NASA, a huge conpiracy… A lot more like Digital Fortress.
This book didn’t just have twists. Its twists were the evolution of the twists of the original twists that I thought were good twists. Yes, it was twisty. The characters felt alive if a bit contived (like the nerd astrophysicist or the always sexy front couple), the action never stopped, the good guys turned bad and then good again within a matter of pages (before they turn out bad at the end of the b… oh, another twist. They’re good), the little pieces of actual real-world scientific aspects, like the fossils and meteorite and the futuristic gadgets (always part of Brown’s stories) also gave it a nice tw… edge. Yes, I liked this book. Seemingly complex but ultimately quite easy to grasp and FUN! You just can’t help but smile when the bad guys fire bullets made of ice. Recommended.
PS: I regret to say I’ve read all of the books mentioned above in greek. They may be even better in english.
Astronomy in games: does a realistic sky make a difference?
Originally posted as a Destructoid.com cblog.
Wouldn’t you like just sitting back and enjoying the night sky in a game, knowing that what you see is a perfect represenation of the actual night sky? It is true, a pretty night sky captures the eye (as most WoW players can testify) and there is no prettier sky than the only one we earthlings have had the chance to see, give or take a few planets, moons and nebulae.
Today I was having a conversation with two friends of mine (Mario and Housemaster, if you’re reading you know that unlike the guys from d-toid!), one of them also a user of Destructoid. The kick-off for the conversation and the inspiration for this blog post was me complaining that Fallout 3 had a completely messed up night sky. I recalled my first experience with this upon exiting the elementary school close to the beginning of the game. The stars were all tiny grey dots of the same brightness. No constellations of course, nothing. It didn’t even have any significantly brighter stars that could form any shapes. Of course, that’s totally different than anything anyone can see if they look up at night in the real world. To top it off, at some point I had a look at the moon. Its position in the sky was totally wrong compared to its phase, a relationship which can normally be defined with two basic rules: A new moon is close to the sun so it sets a bit after the sun and rises a bit after the sun as well and the full moon rises when the sun sets and sets when the sun rises anew. This was completey screwed up as far as I observed in Fallout 3. As if that wasn’t enough, upon closer inspection the starry sky did not move at all. Instead, the moon was moving against the backdrop of a frozen sky, setting south-east. That is wrong in so many levels I cannot begin to describe. Surely the nukes didn’t stop the earth from rotating? Even if they did, there’s still night and day!
My friends told me that I had not grasped the feeling of the game, that I was looking at the sky when the game was NOT about looking at the sky (which in turn means that anything not directly related to the main focus of the game is perfectly OK to be made with minimal attention paid to it but whatever) and that since Fallout 3 takes place in an imaginary, alternative universe, the creators do not have to realistically depict the sky as it is today in the real world. But… Even though Washington D.C. features in the game complete with existing roads (correct me if I’m wrong) isn’t it safe to assume that the sky is the same as it was hundreds of years ago in-game? We’re not talking about a completely different universe, say Oblivion’s or WoW’s universe, but one pretty close to our own experience and one that derives from it and uses it to make said universe hit us harder emotionally, make us feel that we’re actually on Earth as it would be centuries after a nuclear war. Is creative freedom this powerful when talking about the imaginary based on reality? Why be realistic when it comes to sun movement but not care about the movement of the moon or the sky in general? Would a sun rising at 6PM be OK because it’s Bethesda making a game about something NOT real? At the end of the day, “who cares?” or “Hang on, I’ll call the care police”. That’s what my friends were saying and no doubt many of you.
Truth is I can see where they’re coming from. In this day and age observation of the sky is trivial at best. Erroneous night skies make their apperance everywhere from movies to novels to games… People don’t know better so they don’t really care (developers in turn don’t care either).The sky we see today is fundamentally the same sky people of ancient times wondered at and worshiped and the same sky Copernicus observed and realised that the earth rotates around the sun and it’s not the other way around. Till the 20th century, the sky was an excellent guidepost, the stars always pointing towards the right direction. Even the first foundations of time-keeping were based on the movements of the sky and moon (let alone the sun) and when during the night certain constellations appear. See Orion rise right after sunset and it’s winter alright, follow the direction of Polaris, the current pole star and you’ll be visiting the polar bears. And so forth. Today of course these observations aren’t at all useful for everyday life so the sky remains up there enchanting everyone with its beauty but giving little useful incentive for further exploration of tis workings and secrets.
I won’t lie, less than 2 years ago I was one of many, thinking that the night sky is pretty but difficult to get to know. The movements of the planets, the moon, why the sun rises and sets when it does and what the equinoxes mean eluded me. At least, though, I knew from a very early age that the earth rotates around itself anti-clockwise and that this is what actually makes the starry sky move, as well as the sun and moon, from east to west. And finding out how the rest of this stuff works wasn’t that hard at all. Since then I have been able to spot mistakes almost everywhere.
The final question is: Does it all matter? If both people making the game and playing the game can’t tell the difference, does it matter? I’ll compare the whole thing with having a game take place during a specific time period, say the Middle Ages in England. The game is superb in every way but the buildings aren’t correct or something else isn’t right, say the language spoken or a piece of armour. Few people will notice, but those which are fascinated by history and historical accuracy will promptly spot the mistake and instantly lose a bit of interest/immersion for the game. Maybe it’s not a great analogy because portraying an accurate sky is much easier than certifying the historical accuracy of a certain piece of armour and historical accuracy is much more important sometimes than having a correct decorative backdrop for a game’s universe. Because it is true. In the end, it’s all decoration with few gameplay implications, just like the building or the armour. But can we really justify these “astro-errors that were willingly introduced and indicate a profound lack of attention to easily checkable detail” (sic), using only the argument that nobody cares enough? Well, I care! And I’m certain that especially Fallout 3 must have attracted quite a number of people that will have spotted the same thing. Not to say that other games sport a richer nightly display; I’ve yet to encounter a game that has it right (with the exception of Wii’s Weather Channel — no, it’s not a game, I know).
Even if we break this down to pure aesthetics, which one of these would you prefer?
This:
Or this:
Creating a perfect recreation of the sky isn’t all that hard. It may be harder than creating a dark background with lighter dots and leaving it at that but I believe the coding required for the former would be easy. The skies would be realistic, pretty and keep all the astronomy buffs like me quiet and agreeable.
Further reading:
Death By Black Hole and Other Cosmic Quandaries by Neil DeGrasse Tyson, Norton, 2007
especially Chapter 39: Hollywood Nights
If interested in astronomy and digital observation of the real night sky (and a model game programmers could use), try Celestia or Stellarium, both excellent open-source programs with slightly different focus each.
September 26th 2006-8
September 26th, 2006. This was the day that was to change some of the most superficial (but important at the same time) aspects of my life. Some days ago it was 2 years since that fateful day so I decided to write a little something about it all.
Summer 2006, shortly after my final exams. My university plans were changing every week or so because of my: 1. Subsequent low exam scores 2. Failure at drawing subjects 3. Entry score boost of the school I wanted to get in (Audiovisual Arts in Ionian University, Corfu). Cultural Technology, Mytilini, had been my second option but the one I ultimately followed. Many discussions later and after having fought urges of preparing for another round of exams just to avoid the move to Mytilini, September 26th was, in the end, the day I took my first ship to Mytilini. It was Nissos Mykonos, leaving at 12:30. I’ve kept the ticket.
I was very scared while making that very first trip. That Mario person I had found through the nintendo.gr forums sounded really friendly and had offered to host me till I actually found a more permanent place to stay, but alone and unaware, I was heading to that strange town (which I still thought was closer to a village than a town). Turned out Mario and his part-friend-part-roomie HouseMaster were cool people. First night with them they introduced me to what still is the largest souvlaki I’ve ever seen or eaten. I repaid the favour by teaching them what Katamari On The Rock feels like! Important note: inside my very first baggage were my GC and PS2 along with all of my games for them: Mario had specifically asked me to bring them along so he could try some GC games he never had the chance to play. In the end, a night with them was enough for me to trust them. Ready they were, not only to show me the whereabouts, meet me to people, help me integrate over the course of mere days, we had great fun while at it! Plus, they helped me find my old place on Gravias 1. My hat’s off to you guys!
Left ro right: HouseMaster, Mario, me. October 3rd, 2006
Fast-forward to September 26th 2008. What has changed now then?
- I’ve been living alone for 2 years. Before coming to Myt the idea alone seemed awkward.
- Distance, physical and mental, has shown me who my real friends in Athens are. One of them now lives in Chios, another in Canada. Before coming to Mytilini I had contact with a lot more people. Now my real friends from Nea Smyrni can be counted on the fingers of one hand.
- My love life has certainly improved a millionfold, although this took a while to occur. Most of my first year I was a proud pink glasses wearer. Now I have what I always wanted: a girlfriend I can trust, have fun with, dream about and love.
- My life was touched and changed by CouchSurfing. In turn, travelling has become a major aspect of my existence.
- As far as my actual university career goes, my end of 2nd year sees 17 subjects passed and 11 I’ve got to repeat. Cultural Technology has made me look at both culture and technology from a whole new perspective. Their combination definitely feels promising.
- I’ve actually cooked some things.
- I realised my plan to take up bass guitar. Let’s rock!
- German language skills have certainly improved.
- I met Mordread and Garret, two unique people to say the least. With them, I got to know many new things and broaden my horizons, especially with Garret. Mordread has been more of a (invaluable) all-around lover of fun. Though we have had many discussions, watched many movies, played many games, even teamed up for university, it’s been 2 years and I still feel I’ve hardly got to know these 2 any better.
- My taste in games has changed. I no longer am the huge Nintendo fan I was when I first came here. I try to play many different types of games and by many developers. This became much more evident since I bought my Xbox 360. My Wii’s been gathering dust…
- May old values I had have just crumbled to dust. One does change in the span of 2 years, especially between the ages of less-than-18 and less-than-20.
- I’ve been reading books like crazy for almost a year now. Can’t say I’m complaining!
- I launched Cubimension! But it’s still largely undeveloped… 🙂
- I took up astronomy and astrology. The mysteries of the sky are no longer a silent interest of mine.
- When I first came here, I was unsure what to think of it. It didn’t take me more than a few days to start liking it, and now I admit. I love living in Mytilini. It is so much better than student life in Athens although we do have some problems here, namely places to go out and variety of entertainment. But it all gets sorted out in the end.